Author Topic: PCS auto firing points  (Read 1645 times)

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Offline karajorma

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PCS auto firing points
I`ve done a search but I`m none the wiser. What hierarchy and names do I need to use to get PCS to automatically add firing points to turrets?

While I`m at it can anyone explain why the docking points have two normals?
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Offline aldo_14

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Quote
Originally posted by karajorma

While I`m at it can anyone explain why the docking points have two normals?


Um...the way I think of it - and i'm not 100% sure, but it works - is that the 2 points form a line across the face of the docking point, and the 2 docking ships have to line up their respective lines (according to the normals) when they dock.

  

Offline IceFire

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Yup...I think thats so that they line up on all axis...so an Argo isn't docked at an angle to a Fenris for instance.  That would look immensely silly.
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Offline karajorma

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Okay. Seems to make sense. I`ll give it a try :)

Anyone know how the auto turret works? I`m guessing not if both Aldo and Icefire didn`t :)
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Offline karajorma

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While I`m here I`ve got another problem.

I have a turret on my ship that I want to be visible on LOD1 as well as LOD0. I also want the turrets to have turret-destroyed objects. What names do I need to give the objects so that PCS will autoturret but also ignore the destroyed objects (PCS keeps thinking that they are turrets too and then my model stops working properly)
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Offline diamondgeezer

Quote
Originally posted by IceFire
Yup...I think thats so that they line up on all axis...so an Argo isn't docked at an angle to a Fenris for instance.  That would look immensely silly.



... and yet if I have an Argo dock to a Diemos port dock point, the Argo insists on flying through the Deimos' hull from the starboard side, docking to the inside of the dock point. Now, that looks silly...

 

Offline LAW ENFORCER

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Yes but thats proably a :v: error...

The turret debris need to be named 'blah-base-destroyed' for them to be reconised as destroyed turrets. I think it also works for barrels???
Glue the turret to the LOD you want it to be on (make a copy of the LOD0 version for other than LOD0, you low poly lovers might want to low polyize it aswell!):p
« Last Edit: October 01, 2002, 04:33:11 am by 307 »
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Offline Galemp

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For turrets to be visable in LODS 1 and 2 it needs to be called turret01a and such. If you look at the turret names on the Orion for the huge turrets in modelview you'll see what I mean.
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