I started a thread about hi res textures in the Art forum and everyone was all doom and gloom. No-one thinks they can come close to the quality of V's artwork. What I did discover is that there are already hi res textures for some models.
http://www.hard-light.net/forums/index.php/topic,10293.0.htmlI think hi res textures would make the biggest visual impact of FS2.
But hold on a moment. The DX8 upgrade in itself may not actually provide much or indeed any speed boost. Im not actually changing the architecture of the engine so its still very restricted. However there are loads of things we can do to speed it up and DX8 in there will lead the way for stuff like that to happen so I think this is a very worthwhile project. Perhaps code and media would be ready at the same time.
Why Im I not making it better while Im upgrading to DX8, well one job at a time. Doing two jobs at once to not fully working code is the way to introduce bugs. The type that are really difficult to fix. However all this time in that code will make me more experienced for optimisations. I would like to have a stab at getting it to work in hardware T&L. At the moment the engine flattens the objects before rendering them. Its giving your PCU a lot of work that should be going to the GPU. And I only have a P350 so I would really like to see it go faster!
Im secretly (not any more I guess) hoping that textures might be a bit faster but we also have another problem, I believe that there are various limits set in the game that will get in your way so you will have to get on the coders cases (not mine, Im busy with DX8) and get them to sort them out.
Its actually been done before but crashed on one guys computer so it got dropped. But we are gaining more programmers all the time and if the tester list people are willign to put time in I dont see why it shouldnt all come together nicely.
I say again. Great project. If no-one gets off their ass and does this then all our coding is a waste of time. So go for it!