Author Topic: Question about fighter mods  (Read 2216 times)

0 Members and 1 Guest are viewing this topic.

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Question about fighter mods
What determines a fighter's "toughness" in terms of survivability from weapons fire? Is this governed only by a fighter's hitpoints and shield points, or is there an additional factor that I don't know about?
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Question about fighter mods
Umm, no.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Question about fighter mods
Then if that's the case, any fighter or bomber that has mor than 425 hitpoints should effectively have its armor listed as "Ultra heavy" since the Ares is 425 hitpoints and is labeled as that armor type.

This means that the GVB Bakha and GVB Sekhmet should both be "ultra heavy" as well, since the both have hitpoints higher than 425. Just fyi, the GVB Bakha and GVB Sekhmet have 440 hitpoints and 500 hitpoints, respectively.

Just another case where :v: screwed up and forgot to make all their labeling consistent... :rolleyes:

Ah, well.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline diamondgeezer

Question about fighter mods
Perhaps the tech description is meant to imply that the Aries has ultra-heavy armour by fighter standards.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Question about fighter mods
nah, that just means it's not ultra heavy hulls for bombers.
SCREW CANON!

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Question about fighter mods
Quote
Originally posted by venom2506
nah, that just means it's not ultra heavy hulls for bombers.


I'll buy that excuse. Any reason to keep from mucking with :v:'s original settings....
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Question about fighter mods
Bombers, in general, are likely to be slower and less manuverable then a fighter so having more armor on them would make sense. Fighters, being quicker and more manuverable, can get along with less armor. (Less armor = less mass = better speed/manueverability.)

To put it another way, in D&D a character wearing studded leather armor (+3) and with a dexterity bonus of +3 has the same chance of being hit (armor class 16) as a character wearing chainmail (+5) who has a +1 dexterity bonus. But the guy wearing chainmail is carrying twice as much weight from the armor and wouldn't be able to move as fast as the one in studded leather. In FS2, fighters have the higher dexterity bonuses. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Solatar

  • 211
Question about fighter mods
I have no clue what you just said, but I think we already knew that.

 

Offline Anaz

  • 210
Question about fighter mods
Quote
Originally posted by EdrickV
Bombers, in general, are likely to be slower and less manuverable then a fighter so having more armor on them would make sense. Fighters, being quicker and more manuverable, can get along with less armor. (Less armor = less mass = better speed/manueverability.)

To put it another way, in D&D a character wearing studded leather armor (+3) and with a dexterity bonus of +3 has the same chance of being hit (armor class 16) as a character wearing chainmail (+5) who has a +1 dexterity bonus. But the guy wearing chainmail is carrying twice as much weight from the armor and wouldn't be able to move as fast as the one in studded leather. In FS2, fighters have the higher dexterity bonuses. :)


:lol:

that is a really good way of explaining it...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Question about fighter mods
Ugh, D&D... :wtf: :nervous:

Sorry, edrick, I always get that reaction whenever someone mentions D&D. Not because I hate roleplying or role-playing gamers, mind you. In my youth, I was a big fan of the White Wolf Roleplaying games (Vampire, Werewolf, Mage and all the rest).

The thing is, I'm too tragically hip and too pretentious to have anything but disdain for D&D. :cool: :p ;)

I didn't take it too well when my brother stopped playing Mage with me and went back to gamemastering D&D full-time.... :(

But then again, I'm here in New York for law school and he's back home in Maryland, so I can't really begrudge him the right to have fun tormenting poor helpless thieves, clerics and magic-users while gamemastering D&D. :D
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast