Author Topic: Beam and lighting tests  (Read 2267 times)

0 Members and 1 Guest are viewing this topic.

Offline HeX

  • 27
    • http://www.warpstorm.com
Beam and lighting tests
Messing around with shadows/light settings for 3D Studio as well as beams.

From Libra Wars, the Zhivas Strike Frigate.
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 
:yes:  Nice pics and effects man!!!

Cor

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
the beams look good, but the lighting on the front of the engines (im assuming they are reflecting the lighting from the beam) dont look ... right.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
The Beams are crazy :yes:

the glowly ball thing tho cast wierd light on the engines as said above
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline HeX

  • 27
    • http://www.warpstorm.com
Probably has to do with the way I positioned the lights. Hmmm....well that should be easy enough to fix. I was mostly working on the beams anyway. :cool:
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 
I love the beams! they seem the have a lightning effect in them... Can you make them available in game or is this just for render?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline HeX

  • 27
    • http://www.warpstorm.com
Just for render unfortunately. There probably is a way to simulate the effect in FS but I wouldn't be the one to know how.
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
I like the beams, but they need big-ass muzzle glows.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Quote
Originally posted by GalacticEmperor
I like the beams, but they need big-ass muzzle glows.


Not really... the concept of FS2 beams apperently is to mass the energy outside the turret, then propell that energy (which should make the muzzle glow smaller as the beam progresses). However, If a beam has some sort of particle accelerator behind it... why would it need a muzzleglow?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline delta_7890

  • Your Node Is Mine
  • 28
Quote
Originally posted by vadar_1


Not really... the concept of FS2 beams apperently is to mass the energy outside the turret, then propell that energy (which should make the muzzle glow smaller as the beam progresses). However, If a beam has some sort of particle accelerator behind it... why would it need a muzzleglow?


Because it looks cool.  ^^;
~Delta

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
That was really sweet :eek:   I dig the beams.  What ship wa that they where fired from, Edit:  Oops, you said what ship it was.  End Edit.
is it availible as a model ingame?
I can't believe my profile is still active... member since  July 25, 2002

 

Offline RandomTiger

  • Senior Member
  • 211