Author Topic: Return of the Archangel...  (Read 4917 times)

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Offline vadar_1

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Return of the Archangel...
Quote
Originally posted by StratComm
8000.  Remember that, should tiy decide to increase it, max range for any beam (cuts off in an ugly way) is 30000.


For some odd reason some beams (dosn't matter if they are type 0 or not) cut off much shorter then that. I had a beam with a target aquisition range at 12000 i beleave, it fired at a target 10 klicks out, but the beam didn't seem to make it all the way there, it looked pathetic.
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Offline StratComm

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Return of the Archangel...
With superblue you know exactly where the beam is ending; it looks sort of bad if it doesn't impact the target directly.  The width on that thing is like 800m, so you could probably get the idea.

And the 30000 is a coded limit that literally terminates the beam at 30000m.  It leaves a big-ass beam a little high and dry in the graphics department.
« Last Edit: October 08, 2002, 08:14:27 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Itsara

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Return of the Archangel...
Quote
Originally posted by StratComm
The only thing you should watch out for is that the main beam turret gets destroyed quite easily if the archangel is too close to a Sathanas.  It's a big target and occupies most of the fron of the ship, so if the Sathanas shoots it will most likely take the turret out.  Increase the strength coefficient in the table to help.  The other possibility is that the main cannon is inset almost 500m (maybe more) into the archangel's total length.  Make sure that is factored in too.


OK, i made a little mission.  The Angel vs. a Sathanas.  Of course the Angel won, but since the main beam wasn't firing i put the superblue on the other turrets and right as the mission began it charged the other turrets with superblue instead of the main beam.  So that shows that the beam wasn't destroyed by the Sathanas.  Any other ideas.

 

Offline Spicious

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Return of the Archangel...
setting the firing point from 0,0,-40 to 0,-8,0 worked for me. I did remove the 80 or so missle turrets which have hull as their parent model

Also why are there 83 missle turrets without firing points?:doubt:

 

Offline EdrickV

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Return of the Archangel...
Quote
Originally posted by StratComm
With superblue you know exactly where the beam is ending; it looks sort of bad if it doesn't impact the target directly.  The width on that thing is like 800m, so you could probably get the idea.

And the 30000 is a coded limit that literally terminates the beam at 30000m.  It leaves a big-ass beam a little high and dry in the graphics department.


Weapons/Beam.cpp:
Code: [Select]
// use this to extend a beam to "infinity"
#define BEAM_FAR_LENGTH 30000.0f


Shouldn't be hard to change that. Whether it'll break anything I couldn't say.
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Offline StratComm

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Return of the Archangel...
I found the bug (I think) but I couldn't begin to tell you what causes it.  Tell the Archangel to actually attack the Sathanas and it should fire.  I found the same thing though, the main cannon won't fire if the target is directly ahead.  I also (finally) found the bug in the big deck guns, so they should fire now as well.  Download it again.

Quote
originally posted by Spicious
setting the firing point from 0,0,-40 to 0,-8,0 worked for me. I did remove the 80 or so missle turrets which have hull as their parent model


I've changed the down;oad model to that too.  The extra turrets are a bug in modview (where I assume you were looking) that is a real pain.  Whenever you edit the turrets there is creates the blanks in the missile turret.  Removing them in PCS after the fact is perfectly safe if there are any changes that have to be made.  Also, if you don't save, those turrets actually aren't in the file to begin with.
« Last Edit: October 08, 2002, 10:24:12 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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The beam is Waaaaaaaaay to powerfull. I suggest you reduce the damage and increase range.
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Offline StratComm

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Return of the Archangel...
It is powerful isn't it :D
I made it that way (ok, so it could drop to 1/3 power and still decimate a sath) but it is extremely vulnerable.  Sath cannons will destroy the main cannon every time if they get a chance to fire.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Itsara

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Return of the Archangel...
Should we download the bug free Archangel from the same link or are you going to make a new one?

 

Offline StratComm

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Return of the Archangel...
Quote
Originally posted by Itsara
Should we download the bug free Archangel from the same link or are you going to make a new one?


Yeah it's updated at the same link.  Sorry, should have said.
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Last edited by StratComm on 08-23-2027 at 08:34 PM