Author Topic: Freespace Desktop  (Read 29050 times)

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Offline Goober5000

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i have to work with each individual frame, placing them, etc.


You have to place each individual frame???  Or can you group them to do several at once?  There are hundreds of frames in some animations...

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1) It shouldn't? remember that it's the longest of the 8 animations... it has about 40 frames of the guy going down the elevator then back up again... then it's got about 300 frames of nothing, then he goes down again, etc. i can either make him do it once and then never again, or i can make him do a "lap" like, once ever 5 minutes or so. it's your call


No, it's got a bunch of "nothing" frames while the guy is fiddling with the panel at the bottom of the elevator.  The ani starts and stops when the guy is at the top.

The problem with the current flash is that as soon as the guy gets to the top of the elevator he immediately goes back down again.  I just went into FS1 and timed it - there are several seconds between animations, and they appear to be randomized.  So configure your Flash to set a random interval (between 15 and 45) upon initialization, and run the GIF every X seconds.  When the desktop starts up, wait X seconds, then run the GIF, then X again, then run it, etc.

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If anyone would like to try to solve my problem that i have in number 4 (see #4 above) then please PM me or post here, and i'll send you the link to the FLA file, which i've got uploaded...


Post the FLA link regardless.  I'd like to see the code. :D
« Last Edit: October 16, 2002, 10:53:20 pm by 561 »

 

Offline Stealth

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there's not much code first of all, it's pretty much just objects being placed.  anyone could do it, but here:

EDIT:  URL removed for copyright purposes

i didn't have to position each frame individually, it's easy to do that in Flash 5 (what i used)... but i had to work pretty much with each frame.  i'll have to see though... you agree the only work needed is the elevator guy (very easy to fix) and the door closing and opening problem, which i'm going to work with in a few minutes... in my web design class.

the elevator is the longest by far... it's hundreds of keyframes... what i did is just looped it, so it plays all 300 or so, then plays again.  i'll put in a delay action or something, for perhaps 25 more seconds or something... i wasn't aware the elevator was going so fast :) lol ;7

well maybe he just wants to get buff by doing laps :p :cool:

nonetheless, let me know!  :)
« Last Edit: October 21, 2002, 09:56:04 pm by 594 »

  

Offline Goober5000

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you agree the only work needed is the elevator guy (very easy to fix) and the door closing and opening problem
yup, that's it - the rest is great :yes:

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well maybe he just wants to get buff by doing laps
:lol: then he should use the stairs! :D

 

Offline Stealth

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stairs are for emergencies only :cool:

 

Offline Galemp

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Mmph, I open the Galatea file and there's nothing happening... no rollovers, animations, or anything.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Stealth

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what do you open it in?

EDIT:  Are you opening the FLA file?  if you are, then that's the mistake... but i think i know what you mean...

the SWF displays the first frame of everything until it's COMPLETELY loaded... so there will be no rollovers or anything till it's completely loaded, and since it's about 6 MB, that takes a while.

Try right clicking on the link then click "save as"... save it to your hard drive, then open it, and everything will work ;)

Oh and by the way... i fixed all the problems, i figured out how to fix the problem Goober5000, i will host the final version in about 3 hours when i get home.
« Last Edit: October 17, 2002, 12:45:39 pm by 594 »

 

Offline Goober5000

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Great.  Can't wait. :D :yes:

 

Offline Goober5000

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Okay Stealth, I've got all the FS2 animations converted to GIFs.  I'm pleasantly surprised; it took me a lot less time than I thought it would.  Unfortunately, it's a *huge* set of files...even ZIPped, everything takes up over 27.5 megs.  Tell you what - PM me your email, and I'll send them to you directly.
« Last Edit: October 17, 2002, 08:10:29 pm by 561 »

 

Offline Stealth

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ok, i'm uploading the files right now, they'll be done in a few hours, so if you download them right now they aren't going to be fully uploaded yet.

FLA File (for users wanting to edit/look at code):  
http://www.3dap.com/hlp/hosted/stealth/mainhall.fla

SWF File (for users wanting to view):
http://www.3dap.com/hlp/hosted/stealth/galateav4.swf

 

Offline Knight Templar

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*eagerly awaits the end of the llama stampede*
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Stealth

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awwwww screw it.  i'll reupload them when i get home, obviously i lost connection.  can't wait to get DSL back again

 

Offline Stealth

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final Beta testing version... if these work out, then the final one will be released tomorrow or the next day... :

SWF File (most viewers):
http://www.3dap.com/hlp/hosted/stealth/galateav5.swf
(note:  I recommend instead of opening it, that you save it to your hard drive first, by right clicking, then clicking 'save as', and downloading it)

EDIT:  FLA removed for copyright purposes

Let me know.  Hades, Goober5000, check them out, let me know of any flaws.
I tested them in 640x480 resolution and they look identical to the mainhall in FS1 (i played Freespace 1 today, and they look identical... if anything, the doors in this version open and close smoother than in the the original game... i guess Actionscript just beats whatever the hell they used)

Enjoy~
« Last Edit: October 21, 2002, 09:55:10 pm by 594 »

 

Offline Goober5000

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Looks great. :yes: to the door opening fix. :D

I think you need to add more of a delay to the elevator guy.  He still looks like he's doing laps... :)  Probably a delay of at LEAST 20-25 seconds.  Maybe more - randomize the delay between 20 and 60, or something.

Don't forget that you need a delay at the very beginning, too - as soon as you open the Flash, delay X seconds - THEN start the first animation.

EDIT: Is there any way you can add music and sounds? ;7

 

Offline Stealth

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there's no point delaying at the beginnign of the animation.  in the final version i can have a little button that turns on/off animations though.

also, i can add sounds/music/background music/sound effects/whatever the hell i want... i don't know if it would work, (or be practical) as a background though... but i can also have a button to turn sound on / off

 

Offline Goober5000

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there's no point delaying at the beginnign of the animation


In the actual game, the elevator animation doesn't start for several seconds.  This is why I say delay the beginning of the animation.

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in the final version i can have a little button that turns on/off animations though.


That'll be good.  Some people may like that.

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also, i can add sounds/music/background music/sound effects/whatever i want... i don't know if it would work, (or be practical) as a background though... but i can also have a button to turn sound on / off


Great. :yes: Maybe have separate buttons to turn on/off animation sounds and main hall music.

I look forward to the final relase. :D

 

Offline Knight Templar

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Forgive my ignorance but.. what program do i use to run this puppy?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline Solatar

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Internet Explorer I think. But it doesn't seem to do anything.

 

Offline Stealth

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****, for the last freaking time... i appreciate your input everyone, but how many times do i have to say that SWF files play as they load.  since it's only 1 frame long with sub-animations, it's going to display a non-moving, non-interactive screen UNTIL it loads all 5.6 or whatever MB!  that's a lot, even for Cable.  so give it a break!

if you'd like music/sound effects, then send them to me, and i'll add them :)

i'll look into the 'elevator' problem though...

 

Offline Goober5000

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Originally posted by Stealth
if you'd like music/sound effects, then send them to me, and i'll add them :)

These you can get easily from the Freespace VP, in data\sounds\16b11k.  Here's the listing from the sounds table...

Galatea:
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lift01a.wav - main hall lift going down
switch.wav - main hall guy getting [Coke]
lift01a.wav - main hall lift going up
weld01.wav - main hall weld 1
weld02.wav - main hall weld 2
weld01.wav - main hall weld 3
weld02.wav - main hall weld 4
pa_1.wav - main hall random intercom 1
pa_2.wav - main hall random intercom 2
pa_3.wav - main hall random intercom 3

Bastion:
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L_Crane_A.wav - left hand crane rotating, then moving offscreen
L_Crane_B.wav - left hand crane moving onscreen, rotating back to position 1
R_Crane_A.wav - right hand crane zooms onscreen
R_Crane_B.wav - right hand crane zooms offscreen
Cart_dwn.wav - golf cart lowers platform and drives away
Cart_up.wav - golf cart drives back onscreen and raises platform
pa_1.wav - main hall 2 - random intercom 1
pa_2.wav - main hall 2 - random intercom 2
pa_3.wav - main hall 2 - random intercom 3


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i'll look into the 'elevator' problem though...

Thanks. :)


EDIT: :doh: how could I forget...
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dooropen.wav - door in main hall opens
doorclose.wav - door in main hall closes

Both are in data\sounds\8b22k.
« Last Edit: October 20, 2002, 10:05:12 pm by 561 »

 

Offline Hippo

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Ya, i found that picture... I liked it so much, i made it my desktop...
It looks really good...
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