Author Topic: HELP! Conversion problems  (Read 1772 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
HELP! Conversion problems
I'm having some serious problems with converting the GTd Damocles.... it won't convert atall with cob2fs2, but does ok with Kazans'.

However, when I load it up in  modelView, it come up with an error 6010:  too many points in polygon (>20) or something similar.

If I can't load it in modview, i can't turret or place suisbsytesm in it properly   ... anyone give me a reason? The individual sub-objects convert fine, so I think it's a max limit thing.  Total polycount is around 4600 for the LODed model.

 
HELP! Conversion problems
 
Quote
Originally posted by aldo_14:
Total polycount is around 4600 for the LODed model.

I think your answer lies here somewhere....

I remember eternal 1 saying to me "why do you think we make the main hull out of 1 large sub object" ....never got the answer but at 4600 polys i presume the turrets etc dont take up 3700 polys.  Therefore I presume your "main body" is made up of a number of large chunks - et1 obviously hinted this isnt a good idea...but you'll have to ask him about that.....its a start anyway   good luck

4600 is VERY HIGH though i mean our b5 station

 

 


is only 2800 and thats a pretty detailed beast.  lessons in model efficiency are required i think aldo :P  maybe you should talk to IPandrews, tomcat, or xaphod  these are the best "effcient" modellers i know...yeah bob's good as well but he tends towards a more high model model.  Not that he doesnt use the extra poly wisely....but you need someone how can go "nah remove this, cut off that" etc



------------------
The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

NEWBIE'S GUIDE TO THE VBB:

Enable Beam-free-all.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
HELP! Conversion problems
  great time to p1mp your stuff huh?

------------------
    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

         
Quote
The fear always controls our attitude, let us fear no more!

 

Offline aldo_14

  • Gunnery Control
  • 213
HELP! Conversion problems
Maybe I wasn't clear about his....

LOD1 - 2200 polys (main hull 756)
LOD2 - 756
LOD3 - 546 (I think)
LOD4 - 18
Debris - 1025 (2 chunks of 500 approx - I know this is a bit large)

I was thinking there may be an overall limit on the numbers of polys in LODeds version, as I've tested it with the both; LOd0 and the debris, and LOD0-3 and no debris, which both worked.

however, lately cob2fs2 has not been working atall (crahsing immediately), and Kazans' program won't even install.  so I may have a viral problem to boot.... if it becomes necessary I'll have to reformat my HD and simply abandon modding.

 

Offline Jabu

  • One of our many cases
  • 29
HELP! Conversion problems
You have a polygon with too many points (corners, sides). Break it up. Triangulating also fixes this.