Author Topic: Help! This model is going strange...  (Read 2606 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Help! This model is going strange...
ok, having real trouble here
see for yourselfs...

   
   

What is it, how do I fix it

thanks if anyone helps...


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I can try...

[This message has been edited by LAW ENFORCER (edited 08-12-2001).]
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
Help! This model is going strange...
looks like what I've heard people call 'shards of death'. I can't remember what causes them but if you search the forum with that as you search phrase you might find the answer.

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Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Help! This model is going strange...
Too many polys or something with poly faces being off... I forget... sorry.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Help! This model is going strange...
Too many polys probably - make sure you have under 850 per sub-object.

 
Help! This model is going strange...
Aldo is right.  Although I'd say 800 to be on the safe side.......i wonder what the exact figure is ?  maybe you should experiment and find out aldo  

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The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

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Enable Beam-free-all.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Help! This model is going strange...
and just becase you made the hull out of a bunch of other objects does not mean they are subobjects.

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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PCS 2.0.3


DEUTERONOMY 22:11
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Help! This model is going strange...
yeah, thanks for rating me as a newbie bobboau...

I fixed it after reading anout shards o' death one was model 912ish and it worked fine, this one was 1007 till I got rid of the intruded (a real modeling term??) engine holes. Now 850ish (It seems impossible to get it down with out removing deatil, then when you remove it, it looks just as good... odd...)
(the fighter is the GRDLA Hyrock (for a TC mod))

Its fully textured and I didn't even touch truespace or UVmapper to do it!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline aldo_14

  • Gunnery Control
  • 213
Help! This model is going strange...
 
Quote
Originally posted by CptWhite:
Aldo is right.  Although I'd say 800 to be on the safe side.......i wonder what the exact figure is ?  maybe you should experiment and find out aldo    


I tend to have disasters experimenting... however i'm pretty sure I've managed to get a hull model working (I never finished the model) with 846 polys before.


Possibly there's a vertex limit as well....


[This message has been edited by aldo_14 (edited 08-12-2001).]

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Help! This model is going strange...
I got a 900ish one working (sigle object of course)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Help! This model is going strange...
 
Quote
Originally posted by aldo_14:
Possibly there's a vertex limit as well....
yup, same limit (around 800)

SCREW CANON!