Author Topic: Look - new Textures!!!  (Read 2812 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Look - new Textures!!!
(lost my old post   )

The GTF Vesuvius remapped;

   

(no thruster flames, LODs, etc done yet)

I may add a little more to the textures when I think of something....

[This message has been edited by aldo_14 (edited 08-11-2001).]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
cool!
the only thing I don't like is the reflection in the cocckpit. Not the colour, that's all about tastes, but it could look more realistic: Make a mask in the glass parts (I suppose you did that, but leave a black edge between the metal parts and the glass parts. and try to locate it more on the top of the cockppit, not the middle.
Otherwise, it looks damn cool, could easily be part of a true full game ( I love this kind of mapings with writings and sinsignias everywhere, that's what I did for mt Abaris support ship, and I'll try to add that kind of stuff to the raziel and the ezechiel).
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by venom2506:
cool!
the only thing I don't like is the reflection in the cocckpit. Not the colour, that's all about tastes, but it could look more realistic: Make a mask in the glass parts (I suppose you did that, but leave a black edge between the metal parts and the glass parts. and try to locate it more on the top of the cockppit, not the middle.
Otherwise, it looks damn cool, could easily be part of a true full game ( I love this kind of mapings with writings and sinsignias everywhere, that's what I did for mt Abaris support ship, and I'll try to add that kind of stuff to the raziel and the ezechiel).

Never noticed the corruption there, actually.... i need to try some stuff resizing the maps.

(edit - it's a reduction thing, not a game prob - it looks fine in the tga screenshots (phew))

The cockpit is cnetred there cos it looks better to me (matter of opinion), and i used the red shade as I think that's the most likely colour of the internal lighting systems.

[This message has been edited by aldo_14 (edited 08-11-2001).]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
 
Freelance Modeler | Amateur Artist

 
Aldo you rank highly in my books now....youve shown your capable in every area.

Id say im probably a slightly better texturer but then thats all i can do.  i wouldnt say your best in any one area but your definately one of the best all rounders now..  hey its my honest opinion  

------------------
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Enable Beam-free-all.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by CptWhite:
Aldo you rank highly in my books now....youve shown your capable in every area.

Id say im probably a slightly better texturer but then thats all i can do.  i wouldnt say your best in any one area but your definately one of the best all rounders now..  hey its my honest opinion  


Thankyouverymuch, it's very nice to be complimented  

The one thing I'd say is that I'm beginning to run out imagination for models   .... luckily I've still got 1/2 things up my sleeve to finish.

I've manged to sort some of the texture res ingame, I needed to reduce the colours before resizing, this seems to have helped reduce the 'jump' between text and hull, etc.

The one thing I would say is taht I wouldn't mind any offers of help with finalising the ocnversion stage, making interface data, etc, so any offers would be welcomed  


 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
Nice texturing, aldo, but I admit to not liking grey and red colour schemes much. Nothing against your texturing, the textures are pretty good  

------------------
[Looks at his XWAU Orders... Keep a high profile.]
X-Wing Alliance Upgrade Project Public Relations. No, XWA won't suck anymore!
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

  

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
 
Quote
Originally posted by aldo_14:
and i used the red shade as I think that's the most likely colour of the internal lighting systems.

In general, I believe its green.  Really, its whatever color your reticle is, so if you have red, its red, if you have green, its green.



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I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

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I know there is a method, but all I see is madness.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Whoa. Those are of really, really high quality - thoroughly impressive. You truly are deserving of a 'legend' tag.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Setekh:
Whoa. Those are of really, really high quality - thoroughly impressive. You truly are deserving of a 'legend' tag.  

Actually, now I remember, I owe quite a lot of thanks to Eth for helping me firgure out hiow to map the thing.


 

Offline aldo_14

  • Gunnery Control
  • 213
Fianlised piccies

(tested in 'Enter the Maelstrom' instead of the Perseus)

   
   
   
   


(still to make interface stuff for it, though)

[This message has been edited by aldo_14 (edited 08-14-2001).]