unknownplayer, that just simply won't cut it, since stuff will look wrong (Like the half-life training sequence, where there's that hologram, and there are sometimes double-layers because of the back-to-front drawing order and interpenetrating polies). To do a cool looking translucency effect (for whole ships, not single polies), you'd ideally draw every ship in a back-to-front order, and draw ships fading away at a front to back order, so there won't be overlapping transparent pixels (The Z-Buffer should take care of those). if you want only partial translucency, you need to stick to the current back-to-front drawing order, though, but draw all the translucent polies last.