Author Topic: Xanthus BETA Download!  (Read 5112 times)

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Xanthus BETA Download!
 
Ok guys I know ALOT of you've been awaiting this, the first public download of the GTCa Xanthus Carrier. Mind you...this is a strictly BETA version.

Please do not attempt to use any portion of this demo as your own.[/i]

Get it here!

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Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 
Can you post some pictures first? I've never heard of it, could you direct me to some other posts?
--
'Captain' Nick Brown

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
I just posted yet another one in the HARDLIGHTS forum,...sorry I'd forgotten a few new ppl showed up since I was offline for a month lol. Most of the regs here know her well  

Setkeh still drools on himself  

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 
I get an error msg

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Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals
We Take Modders....

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
I think it's a hit and miss thing with this crap-site I'm on currently  

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
This is surreal... Hey, Warlock, you're back!   But I can't download it... Whenever I click on the link, it's always a .html file... When when I view that HTML file it links to the same HTML file... And I really need to download this  
And Oh, Cpt, this ship has some history... Try doing a forum search for it.

[This message has been edited by Ypoknons (edited 08-15-2001).]
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
The HTML is a download thing...just click it like a normal link
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 
 
Quote
Originally posted by Ypoknons:

And Oh, Cpt, this ship has some history... Try doing a forum search for it.

I did... It revealed nothing...
--
'Captain' Nick Brown

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Look up all popsts by me...mostly in the hard lights forum

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 
After many attempts at failed (repeatative) download  i finnally got it.
For those who use getright, right click the link and open in in the getright browser, highlight the Xanthus file and right click open in browser.

way too much work from that site, but you won't be disappointed.

The ship is sweet Warlock.  

------------------
Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals
We Take Modders....

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
are you gonna get those side turrets working?
apart from the BETA problems its great!

2 problems
Too few turrets for too high poly (more turrets more poly, more poly more turrets not other way around )

I like the big main turret!
they look like starlancer turrets???
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
1: No more turrets on a Carrier class cruiser. Trust me she's armed to the teeth with her 16 she's got   (Bet you missed the non-rotating ones didn't ya?)

2: Yes Eth just sent me the POF fix with the turret problem fixed...he goofed on the "OK this is all ready to go" version last week  lol

3: Yes the rotational turrets are from SL

4: Has for the poly count, I wanted to keep as much detail as possible. So far she runs smoothly on my 333 back when I only had 112 meg of ram,..so I'm quite sure it'll be fine for the average game set up  

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline KillMeNow

  • The Empire Lives
  • 28
you have rotational turrets on the side that rotate correctly?????? please tell me how this was done it will save my sanity
ARGHHH

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
I sent it to me head edittor Eth and he figured it out  

Actually i HAD them working once awhile back and lost the file   ,..Try the lastest MV32 that has the POF edittor set up. Makes it ALOT easier since as you type in data is shows chances on the model itself.

------------------
Warlock
 
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by KillMeNow:
you have rotational turrets on the side that rotate correctly?????? please tell me how this was done it will save my sanity

like on the jotun I suppose... You make a normal turret (horizontal), and you point the barrels sideway.

SCREW CANON!

 

Offline KillMeNow

  • The Empire Lives
  • 28
not that simple i tried that the bits all rotate the they she should do if they were on the top no matter how i ask them to rotate - i was reliably told this cannot be done but if it has been done adn works correctly then please tell me exactly how - cause it would mean i could do aces sentry device they way he wanted it and it would be useful for the babylon project too
ARGHHH

 

Offline Eth

  • 25
Hmmmmmmm....

* Eth takes it War hasn't look at the fixed ship yet *

   I'll give you a holler tonight War.

Ok, long story which applies ONLY to multi-part turrets (ones having a base _and_ arms as _seperate_ subobjects)...

When War sent me the Xanthus for turret fiddling, it did indeed have "true" side turrets on the model.  In my usual way I was bound and determined to figure out a "magic path" to making them work and give him the first cap with working side multi-part turrets.  After many hours of banging my head on the keyboard, looking at   ships with a hex editor, trying various manipulations of subobject meshes and axises, and various combinations of rotational settings in the POF file until I looked like this   I found out several interesting things about multi-part turrets.

If you check closely all the cap ships that Volition made, you will find a veritable hodge-podge of rotation bit settings.  I found turret bases that had the rotation set in the x-axis, ones set in the y-axis, and ones set in the z-axis.  Yet they all rotated the exact same way  

I even found out that if it is a multi-part turret, having a base and an arm(s), that it will rotate even if you specify NO ROTATION!!

It appears that for some reason what   ended up doing is hard coding the rotational properties for multi-part turrets.  The result is that any multi-part turret will always operate the same way (if you don't confuse the FS2 engine...I found you can prevent rotation by mis-setting certain rotational bits).

This means that for multi-part turrets, the base rotates around the Y-axis and the arms rotate around the X-axis (FS2 Y and X axises)  Also, this rotation is based on the default position of the turrent (in other words, its orientation in the original model).  For this reason, the following rules apply to get multi-part turrets to operate correctly:

1) The base must be parallel to the X-axis such that it's center of rotation is a line through the base oriented in the Y-axis.

2) The arms must be oriented such that they are parallel to the Y-axis initially (pointing straight up or down) _and_ such that if  they were rotated to either of their "downward" positions they would be pointing towards the front or back of the ship.

The result is that to be able to have multi-part turrets that work properly on the sides of a ship, you have 3 options (at least until I figure out the "magic path")...

You can place turrets on the sides by mounting them on a horizontal surface so that they are oriented as if they were on the top or bottom of the ship.  This is what I ended up doing with the Xanthus.

or

You can have a turret made with a _single_ subobject with barrels that point out the side and whose "base" is oriented horizontally (which is what Venom is talking about I think)

or

well... the 3rd way I've come up with you'll have to wait for    


Important note too: MV32 shows how multi-part turrets would rotate _IF_ Volition had implemented the feature fully, _NOT_ how they actually will rotate in game.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
hem, no.
ok, I may have misread what you've said, but it's late and I'm tired. so no offense if I say things you've said too, and I just didn't understand.
The arms don't have to be paralel to an axis (look at the aelos turrets, for exemple. they have an angle). You can make arms pointing, for exemple, at 45°. that's what I did on the Jotun, and more recently, on my Aegis. I think something is wrong with the jotun, but on the Aegis it works perfectly. the shots are aligned to the barel, even after the barrel is at an angle. So, let's take it this way. take any barreled turret  from the orion. As I said, nothing prevents you from pointing the rams where you want. Just make sure the normals of the barrels fits the direction the object is pointing at. now put the orion's barrel horizontal, and make it face, say, left. Now, move the turret on the left side of the orion. Tada! you have a side turret. Of course, it will look wrong, because the model has been done for an horizontal plane. the best I've found is that the base has to be a sphere, so the movments of it next to the hull, and the barrel next to it, makes sense. you should make a dent in the hull and move the base slighly in it so you don't have a stupid sphere floting around with a barrel rotating around it, and rather an emisphere stuck on the hull.
SCREW CANON!

 

Offline Eth

  • 25
 
Quote
Originally posted by venom2506:
Now, move the turret on the left side of the orion. Tada! you have a side turret. Of course, it will look wrong, because the model has been done for an horizontal plane. the best I've found is that the base has to be a sphere, so the movments of it next to the hull, and the barrel next to it, makes sense. you should make a dent in the hull and move the base slighly in it so you don't have a stupid sphere floting around with a barrel rotating around it, and rather an emisphere stuck on the hull.

Terminology differences.  Using what you described doesn't make a "real" side turret (the word "real" here simply being a term for a side turret with certain properties).  
Doing it the way you said is what I described in the first method of side turrets and what was done on the Xanthus.  That is why I said put it on a horizontal surface (so it doesn't look wierd).

When I say "true side turret", I mean one that the base is oriented vertically so that the base would rotate around the X-axis and the barrels would rotate around the Y-axis.

As far as the barrel orientation, it works _sometimes_ if they are oriented differently.  For example, the box launchers on the top front of the Xanthus are both exactly the same other than their position on the hull.  The one on the left would work correctly with the barrels facing forward initially.  The one on the right would not.  The only way to get the one on the right to work was by pointing the barrels up (at one point I deleted the one that didn't work, copied the working one and moved it to the other side.  I also tried mirroring the one.  Neither way worked).  I've seen similiar inconsistencies on other ships when the barrels were initially facing other than up.
It appears to do with what their position is.  Things in the center of the hull (X-axis zero) have always worked no matter what position the barrels were initially.  Things off center sometimes have and sometimes haven't.  But they ALWAYS haved worked if the barrels were changed to be initially at a 90 degree angle to the base (with the base oriented horizontally).

And no offense taken    Using words without pictures it is hard to get a "clear picture" of things sometimes  

BTW, have you actually fully tested a turret done with the sphere and embedded into the side?  I think it would end up rotating the barrels into the hull as I've found no way to limit the degree of rotation to a less than full arc.

 

Offline KillMeNow

  • The Empire Lives
  • 28
ok let me try to simply what was said - single part fake turrets work no problem i can do them but they are no good for what i need - now the next ones - i think i know what you mean - again not ideal but a possible - now this new idea i want to know all about this - how long do i have to wait?
ARGHHH