It simple how you can create such a weapon;)
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Posted by quadinhonic_II barrel 1 fires than somewhere from .5 sec to .75 sec later the 2nd barrel of the turret fires. than it repeats with barral 1 than 2. So it goes 1..2..1..2
But after those 4 shots it stops for awhile, for bout 3 sec. Than it does the 1..2..1..2 thing again and so on.
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In the weapons table entry, add the 'swarm' line (found in the Hornets entry) above 'LaunchSound'.
For a volley of four shots, set this to 4, and adjust the fire wait to fit what you want:yes:
You might want to increase the fire wait a bit, so that you have the correct pause between volleys
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Posted by quadinhonic_II How, if possible, do I get the turret to only fire out of barral 1 than 2 than 1 than 2; then get it too stop for 3 sec, and make it repeat again.
The purpose of this weapon is to try to destroy enemy fighters\bombers in a quick 1,2,1,2 volley. Like a rapid firing cap weapon. it fires its volley than it has to take 3 sec to cool\recharge. But never will barral 1 and 2 fire at the same time, its one or the other.
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Turret weapons always fire in this manner. That is hard written.
I'd better point out that the turret will fire a 1,2,1,2 volley, then the next volley will be a 2,1,2,1 volley. It will cycle around like that.

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Posted by Killfrenzy As far as I know, it MIGHT be possible if each barrel can have a separate weapon. I'm thinking of the Orion turrets which have up to three weapons......but otherwise it's not possible.
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Sorry Kill, but turrets on ships only use the first weapon they are fitted with. Ie If a turret had a entry that looked like this:
$Subsystem: Turret01a, 1.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Turret" "AAAf")
Then the turret would only use the Terran Huge Turret, not the others.
