Author Topic: StarMap Design Contest  (Read 4580 times)

0 Members and 1 Guest are viewing this topic.

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Bringing the scale way down and using a large image? If you Glitterato a 2000x4000, I'll bet it does the same scale as a 800x600...

 

Offline Stealth

  • Braiiins...
  • 211
no i mean when i use Glitterato the nebulas i can't change the shape of!  they're always like a random 'shape'... is there something i'm missing in the plugin?

everytime i start the Glitterato plugin the 'shape' of the nebula's different, and all i can change pretty much is colors/stars/etc.


EDIT:  I can change the nebula's size (i think... i'm not on my computer right now, so i can't check) but when i make it small it's just ONE nebula (that's small)... how do i make a lot of small nebulas, like Kazan did in his picture? (above)

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
That's the nebula scale- bring the amount up and the scale down- I never get just one. And you can't shape them- they're random fractals.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
i wanted the fribrosity up :P
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Well, it most certainly is. In fact, just looking at it makes me have to go...

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
look at the scale indicator.. it's 1:3.. im normally viewing it at 2:1

and when i split it into each sectors im going to expand them
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Hmm... I don't think I need bother compete with that...

Unless you're interested in a 360* wraparound image, in which case I can do something special, got software for that...

 

Offline Stealth

  • Braiiins...
  • 211
Quote
Originally posted by Stryke 9
Well, it most certainly is. In fact, just looking at it makes me have to go...



i know, true dat!

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Kazan, I just have two suggestions for you to keep in mind as you make your map.

1) Make sure that some jump node lines/paths intersect like they do in the original FS2 map. That way, the map looks more "authentic." Ascraeus' map of Shivan space looked odd because none of his jump node paths in Shivan space ever intersected (not even once!), while the GTVA space jump paths did intersect with each other regularly.

2) Avoid right angles whenever possible. This is so the jump lines will look "natural." Right angles don't occur often in nature, and we all know that jump nodes are natural phenomena. Too many right angles on your map will make it look artificial.

Aside from that, I think your map is looking good. :nod: :yes:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
this isn't freespace 2-esk
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Quote
Originally posted by Kazan
this isn't freespace 2-esq


True, but they're still good things to keep in mind. The WC Prophecy map used those same principles (and yes, I know your map isn't WC-based either! :p :cool: :D )
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

  

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
looks rather organic to me thus far
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Kaz, in FS2 there were a number of command briefings that used a 3D version of the nodemap. Would you be interested in this possibility for this map, too? If so, it'd be best to design it from the beginning in 3D.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
2d only - we don't have "briefings" this isn't military
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
ok...
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
After a little chat with Sandwich i think im going to use my map as the official map.. but any other maps submitted will be kept on file and possibly used as maps in Map Mods

here's the progress i've got with mine



Look! Sol sector is finished!
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Who didn't see that coming...:rolleyes:

J/k

Kazan's gonna bash my head in...

EDIT: How are you gonna name all those systems?
« Last Edit: October 26, 2002, 02:58:58 pm by 368 »

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
with much difficulty.. it was a stretch to name the systems in Sol Sector..... i'm going to need a lot of help naming systems.... although i do have plans to have atleast one quadrant be totally mythology .. i should have put all those philsophers in the Aristotle Sector

i just counted and there are 85 systems in the Sol Sector
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
« Last Edit: October 26, 2002, 04:07:53 pm by 575 »
Kiss my Fluffy White Ass!

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
If it fits in storyline-wise, might I suggest a few cross-sector wormholes, ala DS9. I think they would add a lot of pizzaz and strategic/tactical twists to the game.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill