Author Topic: Strike Carrier  (Read 10733 times)

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Offline EdrickV

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Quote
Originally posted by StratComm
Try FREDing a Hatshepsut, you can't chose which side fighters deploy from.


Not yet, but in the future who knows. ;) You could probably split it (or not) and use all four (or two) segments as part of one bay, the trick would be where the ships would actually go. You could also manually put fighters in there and pretend they are docked. Then it wouldn't matter if it was a hanger or not, as long as the ship didn't move. (It would be nice if there was a ship class that could dock with anything, and be able to have multiple ships docked with it. Then you could make an actual fighter carrier.)
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Offline TrashMan

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Great!
Say StratComm, you are using Truespace and are good with textures, perhaps you could help me. I have dozens of ships that are more or less done, but some need way better textures.
I've put them all on my site, but it's still of-line (darn provider). that should be fixed within a day or two...
Anyway if you could help, I'd appreciate it, and if you need anything just ask!

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Offline StratComm

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I went with the lights suggestion (see previous posts) and got sort of mixed results.  As you can see, the lights help give the hangers a sense of depth, but they may recur too often.  What do you think?

EDIT: I hope no one noticed that switch...
« Last Edit: November 19, 2002, 10:32:31 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

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those lights look really cool...

Idea on how to get fighters to spawn from platforms...when you create the paths for fighterbay1 and fighterbay2, have the beginnings of them start on some of the pads (or all of them if you have absolutely nothing to do...)
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Offline Anaz

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hmm...after looking at the pictures further, the texture at the very back of the hanger needs to be changed IMHO...
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Offline StratComm

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I left the back panels intentionally; the lights run concentrically (roughly) around the hanger's walls, and that wouldn't have fit with the back.  And with the way I did the lights, the back would look wierd with them, so I just left it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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Guns...  Lots of guns...   The turrets are mostly for flak and AAA, with a couple of advanced huge turrets and a few medium beams.
« Last Edit: October 27, 2002, 09:40:38 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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Freeow! :yes: It looks ready to swallow some cruisers, like a World Devastator.

What are those pylons inside the cavernous hangar bays?
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Gald to see some weaps on that thing! However the long barrels don't feel right? How about some snub-nosed barrels or missile launching boxes on turrents (like the Saratoga).

   I like the two lights on the forward bow spars? you changed them from just two plain glow stips (white) to a tri-blue strip. Good job! Looks great!
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Offline StratComm

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Quote
Originally posted by GalacticEmperor
Freeow! :yes: It looks ready to swallow some cruisers, like a World Devastator.

What are those pylons inside the cavernous hangar bays?


Those are the shelves for fighters, like on the inside of the Archangel's bay.  I will get creative with pathing on those later :D

Quote
Originally posted by Star Dragon
Gald to see some weaps on that thing! However the long barrels don't feel right? How about some snub-nosed barrels or missile launching boxes on turrents (like the Saratoga).

   I like the two lights on the forward bow spars? you changed them from just two plain glow stips (white) to a tri-blue strip. Good job! Looks great!


I may, especially now that it has been pointed out, scale the barrel length down.  I'll have to experiment to figure out what looks best.  The lights on the front are actually subobjects, potentially beam turrets (since it has no other forward-facing weaponry) and they were ment to be blue from the start; it was just that I wanted the hull texturing job done before I got to texturing subobjects.  I'll try to have a pof out in a few days.
« Last Edit: October 27, 2002, 11:46:29 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Su-tehp

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Ah, I see that StrattComm put one of the GTDn Archangel textures (blue-white striping) onto this strike carrier! :yes:

Just don't put any Super Blues onto this thing, mmmkay? ;)
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Offline tomcat

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now that is a targer for harraser:))
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Offline Tiara

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I scrolled down this thread and saw the ship get better and better. I like it :D.
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Offline Knight Templar

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i really like the turrets, except for the one in the middle, that one is huge. and i can't really tell what's on the back or not.
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Offline IPAndrews

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There's a plethora of quality cruisers and destroyers around at the moment. Someone should collect them all into one mod and throw it at the campaign builders.
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Hehehe I have months ago...
Have you never gone to the pic site in my sig and see the Alliance Vs. Borg? I love that mission I threw together cause it lets the ships show off their individual charms. I just wish the atlantis wouldnt float away when it dies cause I have to change teh orders of teh Borg cause they follow it and get out of range to attack (command kills alpha 1 for desertion!! F that soucre code peps change this or eliminate that restriction on range... and where the hell is this centered at point 0,0,0,??? all my cap ships and allies end up out of range to help them cause they follow the enemy or defend the atlantis station 200,000 KM's away! (after 30 mins of hard fighting 7 cubes and 3 spheres)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline vyper

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Heh, this entire discussion has inspired an idea involving a super-carrier and specially designed super-fast fighters. Watch this space ;)
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Offline Raven2001

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Ooops, looks like I missed this one allright ;)

About the model, it has an excellent design, but I think it could use a LOT more detail to it, or it won't be what it can be...
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline StratComm

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I am actually getting close to a ship set as it is; the Raynor (not mine but the basis for all my later models), that unnamed thing that I posted up a while back, the Archangel, and now this carrier.  All are quite unique ships that share the same texturing scheme and rouch technological specifications, and all are based around the same design principles.  Perfectly suited for a modern fleet.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Su-tehp

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Quote
Originally posted by StratComm
Perfectly suited for a modern fleet.


Don't you mean post-modern? I thought a 2367 fleet was modern while a 2335 fleet was pre-modern, so wouldn't that make anything after 2367 post-modern? :D
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--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
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