Author Topic: HUD Idea  (Read 4675 times)

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Offline Knight Templar

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alright, i'm no programmer, and forgive me if this has already been thought of or done but I had a cool idea this morning which i thought i might share.

The Targeting Reticle for primary weapons.. well maybe somebody could make it to where it lights up when you have "lock" or clear shot. I think that would be great, would make for some extra dialouge;

Alpha 2: "Alright boys, the convoys's 4600 meters out. Switch to Maxims and open fire on my mark"

thousand meters later

Alpha 4: "Maxims ready, i'm locked on!"

Alpha 3: "Confirmed, hot and ready to go"

Alpha 2: "let er' rip, Open Fire!"

______

Something to that effect.  That and it would let you know if you are going to hit the target or not, like in the Nebulas or Something far away that is small.

Is this feasible or no?
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Offline Unknown Target

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Could someone also implement a way to target multiple bandits with the same weapon?

 

Offline Fury

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Eh, how that could possibly work? :blah:

 

Offline Joey_21

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Quote
Originally posted by Unknown Target
Could someone also implement a way to target multiple bandits with the same weapon?


I like that... I could just see it now... Firing double Tornadoes at a whole wing of fighters/bombers.

 

Offline mikhael

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Originally posted by Mr. Fury
Eh, how that could possibly work? :blah:


Just take a queue from a completely different genre. Multiple lockon targetting for secondaries could be implemented in the same way as it is for Panzer Dragoon, Panzer Dragon Zwei and Panzer Dragoon Saga
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Offline aldo_14

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Quote
Originally posted by Mr. Fury
Eh, how that could possibly work? :blah:


just like having turrets, 'cept the firing is controlled by the player.  Using a wing hotkey could be neat .

I'd like to see a sort of 'clock' timer for refiring delays.  I.e. rather than the countdown in digits on the side of the weapons slot, a sort of round 'clock' appears round the crosshairs and starts rotating... it's sort of hard to imagine, but I think it could be cool :)

 

Offline Knight Templar

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Lets not forget the original request now. ;) :p
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Let me just think a little algorithmically here...

You hold down a button, then you can use the targetting controls to add ships to your list of targets. The lock on animation plays for all the ones in your field of view, and then when you fire a swarm weapon the game would pair off the missiles to try and send at least one at every target.

 

Offline Solatar

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OOOH!!!OOOOH!!!! I LIKE the idea with the light up reticle. It lights up, or beeps, when your reticel is over the lead indicator.

 

Offline Knight Templar

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Quote
You hold down a button, then you can use the targetting controls to add ships to your list of targets. The lock on animation plays for all the ones in your field of view, and then when you fire a swarm weapon the game would pair off the missiles to try and send at least one at every target.



That would be great, but it would take a lot of Hornets to do significant damage to the better half of anything, and fireing 8 hornets per shot isn't a lot when you have a bank 60.


EDIT: not that it wouldn't be a good idea for specificaly modded weapons.
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Offline Solatar

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This would take up loads of missiles. But, say you have hornets on double fire. Then you target three ships. Press the little red button, and eight missiles go flying to each ship.

 

Offline vadar_1

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The multiple target thing is just spreading your fire too thin. As for the light up redicrap, you fire when your crosshairs are over the lead indicator, is that too hard? Besides, that only guarentees a hit if the craft keeps its same speed and relative direction.
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Offline Knight Templar

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Quote
The multiple target thing is just spreading your fire too thin. As for the light up redicrap, you fire when your crosshairs are over the lead indicator, is that too hard? Besides, that only guarentees a hit if the craft keeps its same speed and relative direction.


I agree with the fire thing unless a Swarm weapon was created especially for this.

As for the reticle, its true of what you say, but i thought it would be neat and such. As for the speed, that would also be true, but if i remember correctly , in XWA they had light up reticles and as long as you kept the reticle green, you would generally hit the target. The tricky part was keeping it green.

The reason, as i stated beofre that i thought of this would be story line helping, nebula fights, and stuff like the maxim, when you are 3800 meters away from a rakhshasa and you can't tell if your shots are flying through the little gap or not (or any small ship for that matter) It's just as much an "extravagence" as multiple targeting. But after all, isn't the SCP here for adding stuff that you would like in the game or would generally improve the gameplay?
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Offline mikhael

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Quote
Originally posted by vadar_1
The multiple target thing is just spreading your fire too thin. As for the light up redicrap, you fire when your crosshairs are over the lead indicator, is that too hard? Besides, that only guarentees a hit if the craft keeps its same speed and relative direction.


Except that, like 99% of the requests in this forum, it is groovy for its pure cool factor. There's no good reason not to do it, if someone has time and feels like contributing the code. You could always compile without that option, if you want, you know.
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Offline Bobboau

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the swarm thing would be usefull becase it would get all the atacking ships to go after you rather than the convoy they were shooting at a moment before
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Offline Stunaep

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Quote
Originally posted by Hades
OOOH!!!OOOOH!!!! I LIKE the idea with the light up reticle. It lights up, or beeps, when your reticel is over the lead indicator.


Like in TIE fighter. Cool.

And I'd looooove that multi-secondary-target thing.
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Offline RandomTiger

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Perhaps this option could allow ships to launch in excess of the current maximum number of missles, that would enncourage people to use it but not effect normal fire by making it too powerful or anything.

 

Offline Unknown Target

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Well, I ask this for the RT mod, because I've got a missle that is JUST CRYING OUT for this ability.

It has a rack of over 100, and can fire up to 40 double-fired missles.
Right now they're heat-seeking.

 

Offline Solatar

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40 missiles at a time? If you gave everybody on hte battlefield these, everybodyies computers would break down. But I guess they are pretty impossible to dodge;7 Meaning no SF Dragon could get away.

 
Quote
Originally posted by RandomTiger
Perhaps this option could allow ships to launch in excess of the current maximum number of missles, that would enncourage people to use it but not effect normal fire by making it too powerful or anything.


We'd have to balance it out though by adding some cost to doing this.