To be honest, I'm not even going to try and play, well, probably any of the campaings being developed. After Reciprocity is done, I may well abandon FreeSpace alltogether, at least until I start to really miss it and decide to take me Erinyes out for a spin again.
Thing is, and I don't know how to say this without causing offence, but most campaigns are not up to the standard I expect. I'm mainly talking about voices here - a campaign without voices just seems half-arsed. Breaks in the action to allow for messages? Whatever...
I played Derelict about six months ago. The first time I played it, I was appropriately wowed. It seemed incredible that the community had produced such a thing. Not so the second time, now that I was clued with FRED and such. No offence to the guys as made it, but it was so riddled with bugs and difficulty spikes that I left it half way through. Still, it was far more professional than Silent Threat

I know I sound like a twat on me high horse here, but the stuff I'm doing aims to satisfy everything I want in a campaign - voices, continuity, good scripts,
UBER rigorous beta testing, and and a sense of atmosphere and tension. So far I'm pleased with what I've produced, and though it's short I hope my ickle campaign thingy will be near

quality when it's done.
OK, rant over. Flame me *braces*