Author Topic: Weapons fire  (Read 2790 times)

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Offline Black Wolf

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I can do beams, and sort of little plasma blobs - ot too well, but fighter weapons escape me completely. Are these done in the rendering package, or after? I'm using PSP 7, and I haven't gotten anywhere with that - any help?
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Offline Black Wolf

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43 views, and zero replies? Come on fellas, if you've seen my other topic, you'll know how important this is (the weapons on their were poor as) and I know you know how to make them.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Shrike

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I do mine as part of the scene in MAX, so unfortunately I can't help.
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Offline Ashrak

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secrets of profession so i aint got a clue to how i know a litle about doing something like weapons with hypervoxels but they look more like flack :/
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Offline Carl

  • Render artist
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color dodge the center of them with a round soft brush with rgb 255, 255 ,255
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Offline Xelion

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I'll post something for you in exactly 24 hours from now because I don't have anything to work with here so I'll test PS6 out, but thats what I use so I can only give help for that prog... :yes:

 

Offline Galemp

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Speaking of fighter weapons... I don't think I've seen a single Freespace render with secondary weapons.
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Offline Warlock

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I did a few a long time ago :)
Warlock



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Offline Xelion

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Heres what I got but I can't be bothered writing a tutorial so unless you specifically ask I'm not going to...this is average weapons fire fx, I have done better but can't find the tutorials I writ on paper. I've got quite a few to transfer as well..



:D Hope this helps

 

Offline Xelion

  • 28
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Hey :nod: look on the back of the Freespace2 box, they have similar weapons fire to what I have, you just scale it down and stuff...