thats nice work vertigo. it seems that different app's rendering engines handle bump maps in different ways. The Truespace engine will make a complete foul up if you just put the original texture in the bump chanel. Anyway we are trying to make the best possible bump map and textures so quality is essential. Also i'm fine tuning the reflectance values and adding the odd light.
I hope that Realization may even turn into a renderer's resource, so you won't have to extract models and muck about with them, you can just download them in whatever format you like. Also having tutorials on it and other files such as beam and laser models and textures. Backgrounds, planets etc... for those that don't have glitterato and lunarcell.
Anyway your render sure does look good vertigo (apart from the hanger entrance is brown because it doesnt like the invisible texture). What format is it in, and do you want to join realization?
Looks like you could right some mean tutorials.