Author Topic: Orion Warping in  (Read 6961 times)

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Offline Darkage

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Quote
Originally posted by Ashrak
dark.... the bumb thingie you told me dosent work all that great the ship still looks uterrly flat from the side..... and our friend here has added textures :) so it looks better :)


It works fine for me..it depends on ho much % you use on the bump map.
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Offline Riven

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meh, well are you gonna join the team darkage?

 

Offline Darkage

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Quote
Originally posted by Riven
meh, well are you gonna join the team darkage?



Hmm...why not, i'll start to make a Lightwave Bump pack, whit the hires textures GalacticEmporer released.

Expect something sooner tonight.
Riven got anything of message thingy for easyer contact? i need to talk to you;)
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Offline Vertigo1

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Umm..you do know that adding a bump map is rediculously easy....right?




Yeah, I know the engines are a tad bit bright in the second pic but its still a WIP.  I'll eventually get it right when I have more time to work on it.
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Offline Riven

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thats nice work vertigo. it seems that different app's rendering engines handle bump maps in different ways. The Truespace engine will make a complete foul up if you just put the original texture in the bump chanel. Anyway we are trying to make the best possible bump map and textures so quality is essential. Also i'm fine tuning the reflectance values and adding the odd light.

I hope that Realization may even turn into a renderer's resource, so you won't have to extract models and muck about with them, you can just download them in whatever format you like. Also having tutorials on it and other files such as beam and laser models and textures. Backgrounds, planets etc... for those that don't have glitterato and lunarcell.

Anyway your render sure does look good vertigo (apart from the hanger entrance is brown because it doesnt like the invisible texture). What format is it in, and do you want to join realization?
Looks like you could right some mean tutorials.

 

Offline Ashrak

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bumps at 150% (all textures)


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Offline Riven

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is that my bump maps or V's textures?

 

Offline Ashrak

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I hate My signature!

 

Offline Riven

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its not bad then, must only be truespace thats screwy at bump maps. :mad:

 

Offline Galemp

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Just remember to use the hi-res maps if you're bumping the Fenris, Lucifer, and FS1 fighters.
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Offline Thor

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I still like Rivens.  The extra work really makes it "feel" textured.  The others don't somehow.
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Offline LtNarol

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Riven, get on MSN, I think we need to have a little talk ;)

 

Offline Vertigo1

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Riven: Actually, I used a different texture than the invisble one.  I'll prolly use that same texture thats on ths nose of the Orion.

btw, I use 3D Studio Max R2.5.  I'm in the process of converting all the game models to MAX.  With that, and college...I don't really have the time for any big projects. (which is why I only post here occasionally)
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"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Sandwich

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Quote
Originally posted by Riven
its not bad then, must only be truespace thats screwy at bump maps. :mad:


Nope, sorry. trueSpace is fine at bump maps:



Not all that visible, but the area near the rear, as well as the "jaw" area, has some nice bump effects.
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Offline Stealth

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very nice Sandwich ;)