Author Topic: Freespace ground units?  (Read 6747 times)

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Offline Knight Templar

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Thank you.. its not from setekh though is it? I thought he had one like it but i suppose not.

That'sa horus, right?
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Offline HeX

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Ah my mistake. Bad eyes.
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That'sa horus, right?


Yes it is.
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Offline vadar_1

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In the CBAnim I think thats some sort of vasudan evacuation craft, or heavy transport. Why would they have fighters flying around the city? The thing shot into space after clearing orbit, it didn't challange the lucifer. But it was clearly Vasudan.
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Offline Knight Templar

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look at it.. it looks damn like a horus. Maybe it didn't challenge the lucifer because he's not a suicidal idiot. If the entire Vasudan Fleet protecting Vasuda was wiped clean.. do you think a horus would do anything? He may be cowardly, but he may live.

as for the Evac ship, i think that was supposed to be a different ship altogether.
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Offline vadar_1

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Its hard to see, thanks to motion blur, but its got a rounded body with wings suitable for atmospheric flight. Not any PVN Fighter.
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Offline diamondgeezer

Ground units, eh? Chig T-77, anyone?

 

Offline Petrarch of the VBB

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The reason I started this off is because a while back someone mentioned an FS mod for Total Annihilation, this would need ground untis of various kinds, would it not? I still maintain that they would have some sort of vehicle mounted beam cannon, like the Doomsday machine from TA.

 

Offline aldo_14

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Quote
Originally posted by vadar_1


Its hard to see, thanks to motion blur, but its got a rounded body with wings suitable for atmospheric flight. Not any PVN Fighter.


It's an..er..um...freighter04.pof ( :) ).  you can make out the profile as it comes into shot, but the motion blur distorts the shape as it gets close to the camera (about frame 164, where the profile is visible)... but it's the same ship and escort group as in the 'outtro' of the animation.

Anywayts, surely the fact that a Herc survived to crash land on the ground in the FS2 intro shows they have some atmospheric capability... look at the 'groove' - it implies a bit of controlled flight, rather than an uncontrolled plummet to it's death.  I'd think FS1-era (and obv FS2) ships must have some form of anti-grav, albeit possibly a fairly innefficent one.  Or a hell of a lot of directional thrust.....

 

Offline HotSnoJ

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What are those thing fly away/around the city? Birds, escaping ships? Or even shivan fighters?
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Offline Knight Templar

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that picture looks different than the other one though. The other one is diffenitly a horus. Besides, the horus looks like it could be autmospheric anyways.
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Offline HotSnoJ

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Quote
Originally posted by Knight Templar
that picture looks different than the other one though. The other one is diffenitly a horus. Besides, the horus looks like it could be autmospheric anyways.


Mine sure is.

http://www.planethardwar.com/~hwcomic/FS_mods/bug.html :wink:
« Last Edit: November 02, 2002, 01:09:45 pm by 516 »
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Offline Knight Templar

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niice :yes:

that's actually pretty good.
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Offline Stunaep

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Quote
Originally posted by Mr. Fury

And what FS physics gives out, most likely FS fighters are capable of atmospheric flight.


well the Herc seems to be, judging by FS2 intro, and by the looks of it Uly and maybe even Myrmidon, and most certainly Pegasus could be atmospheric.
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Quote

What are those thing fly away/around the city? Birds, escaping ships? Or even shivan fighters?


I'm guessing they're other escaping ships. Did Vasuda Prime even have birds? The 'fact' that Satis is seen doing atmospheric flight indicates that there is at least some 'anti-grav' technology going about. So ground forces will probably have a few fighters or bombers backing them up.

What about planetary defence guns? You know a few on the surface which can fire up at orbiting ships? Good idea or too slow over to long a distance to acually do any good. I'm guessing the second (for myself) since FS weapons (esp the capship ones) done not have that greater range. 'Course this is for gameplay issues.
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Offline Knight Templar

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well in a mission of mine I was tossing around the idea of doing planetary bombardment and having either orbital or Surface to Orbit Beam Emplacements.
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If you did it wouldn't particulary matter (at least to me) that capship weapons have short range but bombard weopens have a larger range.
'Honour the valiant who fall beneath your sword, but pity the warrior who slays all his foes' - G'trok, in the poem lu geng

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Or perhaps my own website - Telencephalon

 

Offline Knight Templar

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:p


I'll write it in. LRBGreans sound great. They can do anything!


Besides i like to think of it as they don't "target" accuratlly outside of 4 km ( :wtf: that is pretty ghey for weapons of their power) Because they obviously go quite a distance when they miss.
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Offline Fry_Day

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One problem I thought of in planetary incursions would be that shields don't work. Shields (are supposed to) convert matter or energy that impacts them into diffused photongs (light), which is what causes the nice flash every time you hit something with a shield. Think that in the atmosphere, a shield would constantly be draning it's energy on the molecules in the air that are impacting it, which would make shields ineffecitve.
Of course, in FS, shields are selective - they stop weapons, yet ignore other ships, asteroids, and beams, but who said FS was realistic?

 

Offline StratComm

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Maybe they stop energy, not matter?  That would make the most sense, and would correlate to why they fail in subspace (surrounded by a high-energy state)  After all, besides missiles, all weapons in FS are energy-based.  And missiles could be excused in that the shield triggers the warhead before it reaches the hull.
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Last edited by StratComm on 08-23-2027 at 08:34 PM