Author Topic: Ross128 nebulas?  (Read 4754 times)

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Hi I have converted a FS mission that would be good to test things out out for the mod, but I need to know what the Ross128 backround should look like? Was there a mission in that system in FS1 or Slilent Threat?:confused:
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Offline Goober5000

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Look in the FS1 intro. :) There was a yellowish nebula.

 

Offline Hudzy

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In Silent Threat, two or three missions before the end there's that mission where you return to Ross 128 to see GTI and the Shivans fighting. FS1 nebula backgrounds aren't really much to go on though.

 

Offline Solatar

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Where in Ross 128 is this taking place? And yes, I think there was a yellowish nebula. As innacurate as the cutscenes are, for fs1, they are sometimes our best reference.

 

Offline aldo_14

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Offline Hudzy

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What a great cutscene that was.

 

Offline Thor

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Is it just me, or does Riviera have more little spires and things sticking out of it?
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Offline Galemp

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Yes, it does. That's the Ross 128 'Deflector Array' used for testing MX-50s, possibly other weapons as well.
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Offline vadar_1

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heh... watch as it deflects the lucifer's flux cannon back at it. Sucks for the shivans.
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Offline Knight Templar

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Quote
Yes, it does. That's the Ross 128 'Deflector Array' used for testing MX-50s, possibly other weapons as well.


:confused:
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Offline Goober5000

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FS1 tech description:

Quote
GTM MX-50

Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.

 

Offline Knight Templar

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ah.. so the Terrans were developing sheild tech before the shivans.. (course this is old news)

Steel? you'd think they'd have some new alloy for spacecraft by then.
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Quote
Originally posted by Knight Templar
ah.. so the Terrans were developing sheild tech before the shivans.. (course this is old news)

Steel? you'd think they'd have some new alloy for spacecraft by then.


steel is just a generic name for a mixture of iron and carbon, with other elements thrown in.

 

Offline Solatar

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Just wondering, anybody want to make the modified Aracadia? We don't need it, but if somebody wants to, we'll take it.

Is it just me, or in that cutscene, could the stars around Riviera not stand still?

 
Quote
Originally posted by Hades
Just wondering, anybody want to make the modified Aracadia? We don't need it, but if somebody wants to, we'll take it.


I'll whant one to I mean it looks cool and not too hard to do if you can model things, I think the prob is how to get it to bounce a beam back(thinks.....) no you can just make one extra turret and make a bounce beam like gun the would kick ass!

Dose FS2 have yellow nebulas?
« Last Edit: November 04, 2002, 07:12:04 pm by 194 »
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Offline Solatar

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Ummm. The Deflector Array didn't work on the Lucifer beam. Otherwise it wouldn't have been massacred.

But it might be a little hard to do actually. You would have to get a shield mesh aroun the thing.

 
Quote
Originally posted by Hades
Ummm. The Deflector Array didn't work on the Lucifer beam. Otherwise it wouldn't have been massacred.

But it might be a little hard to do actually. You would have to get a shield mesh aroun the thing.


No need just set it to be invinceable, in FRED then all you got to do is make the cool pillers on the model then presto! you have it!;)
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Offline Solatar

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Well, I can import the shield from another model. But can somebody do the pillar?

 

Offline aldo_14

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Quote
Originally posted by GalacticEmperor
Yes, it does. That's the Ross 128 'Deflector Array' used for testing MX-50s, possibly other weapons as well.


No  it's not!  It's just indeterminate spiky things as determined by GTA military convention.

NB SG - I don't remeber any yellow nebs in FS2 - but I think the the FS1 nebulas were set with RGB (or were they..?), so a yellow nebula was possible there......  there's very little by way of nebulas in that cutscene, anyway - literally only the yellow bit in the screenshot.

 

Offline Solatar

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Might have been something else. I know when you see Lt. Ash, there is a yellow thing behind him, but that is the flames coming out of his damaged engine.

God, I wish fs2 rendered damaged ships like that.