Author Topic: Out of Ideas  (Read 3778 times)

0 Members and 1 Guest are viewing this topic.

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
I haven't made a model for a while (ie: working on my website) so I was wondering if anyone had an idea.
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
make a model out of one of volition discarded concepts?
SCREW CANON!

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Good idea, I will attempt (key word "attempt") to model this:
 
 
I hope it works
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
 
Quote
Originally posted by untouchable:
Good idea, I will attempt (key word "attempt") to model this:
   
       
I hope it works

There is no way that I can model this in Blender so I will try something else  
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by untouchable:
Good idea, I will attempt (key word "attempt") to model this:
   
       
I hope it works

Apothess (?) modelled it..... but I have no clue what happened to it.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
Look at these two ships, they look cool:

Just copy the address into the address bar - clicking won't work.
 http://www.geocities.com/gtva3000/alpha/vf1.jpg
 http://www.geocities.com/gtva3000/alpha/vfr1.jpg

On looks like a new Vasudan fighter, and the other looks like a new Vasudan freighter.

PS - Who here has played Elite Force? I love this game!
--
'Captain' Nick Brown

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
How 'bout one of these?

NHJ Victorious and her sisters

From Report 'Project Eishtmo' 06/02/2384
By Captain Todd A. Ripper

Section D: Multiple Victorious Class Vessels

At 2050 hours on 5/31/2384, the GTC Horan entered a 'gravitational discrepeancy' (See Appendix G) around a crater on the second moon of Formatia (Cassiopiea 528) III, aka Quator. The crater turned out to be a large cave entrance, and the gravitational discrepancy allowed the GTC Horan to enter said crater.

Upon entering the crater, the crew of the GTC Horan discovered the exisitance of nineteen (19) vessels similar in design and shape to the Neo-Hammer of Light Juggernaut Victorious. As such, each was given the designation Victorious Class Vessel (VCV) and a number as per postion within the cave. The nineteen VCV's can be broken down into two groups: the Absoultion and the ones of unknown orgin. I will attempt to describe the unknown VCV's first as they are the most dissimilar from the current stats related to the NHJ Victorious.

The Eighteen (18) VCV's (#1-18) classified as 'unknown' are all nearly identical. Each is approximently twenty (20) kilometers in length, five (5) kilometers in width and four (4) kilometers in hight. Each is made up of an unknown material which initial analysis indicates is very similar to that of the Knossos device (See Appendix H). Data gathered from within VCV #12 reveals that writing similar to text discovered at Ancient dig sites (See Apeendix I). It is my preliminary conclusion that these vessels, as well as perhaps the NHJ Victorious and the Absolution were constructed by the Ancients at some time in the past. Further analysis will be necessary to determine their true orgins.

The 'unknown' VCV's all show signs of extreme age. All but one of the reactors, the one aboard VCV #12, have ceased to function. Air on board VCV #12 was reported to be quite stale and there is no sign of artificial gravity on any of the ships. Along with the discovery of the Ancient texts came the discovery of one (1) Vasudan corpse and one (1) Terran corpse. We have so far concluded that the Vasudan was not part of the Neo-Hammer of Light. Both corpses were wearing nearly identical uniforms and were found within twenty (20) meters of each other (See Appendix J). Exactly how both got aboard VCV #12 is unknown and is need of further investigation.

VCV #19 aka the Absolution, is by far more important than the other eighteen (18) ships.  According to Ma'thon Eng'a, Personal Messanger to the Eishtmo, the Absolution was the first VCV to be revealed by the Eishtmo to his followers. According to Ma'thon, the Absolution was declared a project orginally developed by the Parlamentary Vasudan Empire to fight the Galactic Terran Alliance. The ship, as well as it's future sister NHJ Victorious, were abandoned in favor of the Typhon class vessels. Though the explanation sounds ludicrous, members of the Neo-Hammer of light religiously followed the Eishtmo, and accepted the explanation.

An eight (8) Earth year project was begun shortly thereafter to completely rebuild the Absolution.  Many technologies later incorperated into the NHJ Victorious were tested aboard the Absolution. As such, it can be hypothizied that the Absolution was the prototype of the NHJ Victorious. When construction of the Absolution was completed, the Eishtmo rolled out the NHJ Victorious which was promptly given the same makeover. However, the Absolution, with it's massive construction capacity, made the work faster. In less than four (4) Earth years, the NHJ Victorious was completed. According to information gathered, the NHJ Victorious was completed shortly before the invasion of Galactic Terran-Vasudan Alliance systems by the Neo-Hammer of Light.

The Absolution, it has no ship class tag as per Neo-Hammer of Light tradition, is very similar to the NHJ Victorious. It uses the same "gas hull" system as the NHJ Victorious (See Victorious Study). All of the major beam placements are identical, including the main cannon postioned at the front of the ship.

The differances between the two ships is quite pronounced, however. The Absolution lacks the so-called "beam collar" of the NHJ Victorious. Also, the shielding system is quite different. Instead of the single, solid shell shield used by the NHJ Victorious, the Absolution uses a "cell" type system (See Appendix J). This shield system is more approperate for small scale attacks as well as area effect weapons, not for large scale beam assults as the NHJ Victorious' shield system was. Also, the Absolution generates far less power than its sister. Current calculations indicate that the Absolution could not destroy a planet (See Appendix K).


The gas hull system was a double hull filled with a strange gasious chemical that the Shivans used to increase the power, fire length, and decrease charge up time for their own beams. Used in the gas hull system, beam energy is literally ate up, stopping even the strongest of GTVA beams, the Ion beam, before it even reaches the interior hull. On top of that is powerful ship wide shield system that can absorb nearly 30 concentrated Ion beam shots before failing.

The main gun is a multi-refractive beam system, where nearly twenty weaker beams are combined and amplified to produce the ultimate anti-capitol ship beam. Even the most powerful Shivan juggernaut, the Mastama, couldn't survive a direct hit. Secondary beams are powerful enough to blows holes in juggernauts on their own, while dozens of smaller weapons, from advanced slicers to laser turrets of increadible power (and Ancient origin) only add to the destructive abilites.

The Victorious could carry nearly 2000 fighters and bombers, as well as being able to carry and repair three cruiser class vessels within its fighter bay. The Absolution carried nearly twice the fighters and bombers, and could hold two corvette class vessels, or the bulk of one destroyer.  Fully automated repair drones can rebuild, and upgrade, cruiser class vessels in less than a week.

Despite the size of the ship, only 20,000 people are needed to operate, and take into combat, a VCV. The bridge area is nearly the size of a crusier and has the communcation and tracking systems to conduct an entire war. When properly configured, the ship can also destroy a planet, at the cost of destroying itself.

Now get to it.  I want a working model in two weeks  .

------------------
I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 
How about this Terran Super Battle Carrier
 http://communities.msn.com/Spacesims/ships.msnw

This is one of my little project getting a working model into either FS or SL, What I mean is I cant Modell worth jack. SO anyone  can model this if they want just gimmie a call if your intrested

[This message has been edited by Bishop Gantry (edited 08-26-2001).]

[This message has been edited by Bishop Gantry (edited 08-26-2001).]
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Mmmm, nice ship.  

Make a player-flyable cruiser. Now there's a challenge.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
? there's already a model on this page along with the concepr art of that sovreign (sovereign?)
SCREW CANON!

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Dude! Skip that, make the Titan! (see LB mods page) I have NO clue how to make that control tower, and it is probably the third coolest ship I've seen thought up here! Maybe fourth, but I think third...


Pleasepleasepleeeeease!!!!

[pant pant pant]

------------------
Long live Cheez!

Left Behind(son to be Ragnarok Station):
 www.wpierce.com/wlp/FS2/lbmain.html

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Oh, and if you decide to model mine, I can try send you a very cool 3d program I have, way beyond TS or blender in what you can do, and easier, too...

------------------
Long live Cheez!

Left Behind(son to be Ragnarok Station):
 www.wpierce.com/wlp/FS2/lbmain.html

 
Yeah but that model isnt complete from far, it isnt mine, I cant model worth Jack (and everytime ive tried to get soem tutorials on how to do it some SOB tries to bite my head of) witch also is discouraging, since I dont know whats required to produce a ship and import it into FS2 (see above reason)

besides, the guy who started this thread was out of ideas, and I gave him one alternative
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline Mad Bomber

  • Booooom
  • 210
Idea: Why not help me model some of MY ideas  

Peleus and Atropos are taken (by Jabu and Psycho, respectively) but if you want, you can help model the Cronus, Boreas, Hades Mk2, and/or Heptu.

pics of the ships im talking about are on this thread and you can email me at  [email protected]  if you're interested in joining  
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Stryke 9:
a very cool 3d program I have, way beyond TS or blender in what you can do, and easier, too...

Oh?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
RDS. Only things you can't do w/it is make COBS or "point edit", and I'm not 100% sure about that last one- I'm not ultraproficient at it yet, and there is quite a bit of skill involved in the advanced stuff. Basically, the differences are that it uses a more windows-like interface, lets you do everything manually, and I know how to use it better . Since I've never had a chance to look at TS too closely, I can't say much more that's specific- but it also has lots of premade ships and crap for us lazy people!

------------------
Long live Cheez!

Left Behind(son to be Ragnarok Station):
 www.wpierce.com/wlp/FS2/lbmain.html

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
And BG, I already explained this to you, so now if you don't stop that I'll really bite yer head off to demonstrate the difference!

Besides, I'm getting hungry

 
The 'headhunters' are out in force I see  

I like the concept art for that Vasudan superdestroyer, but everyone and thier second uncle has a mod with a 'supership' in it.  Why not create something that you can get a story or a short campaign out of (various support, cargo, or scientific vessels are great for generating storylines around).

Maybe you could do a deepspace research ship sort of like tha Faustus (did I spell that right?  I think that's such a fitting name for a vessel like that one).  Maybe have it designed specifically to explore the mysteries of subspace with a 'cruiser-carrier' (with the players on it of course) as escort as it runs around.  Of course the Shivans will realize what this TF is all about quickly enough (they seem to get annoyed anytime anyone starts 'poking at' subspace).  And so on, I'll leave it to you to finish fleshing out the details but I hope I gave you a few ideas.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.