Author Topic: G-Max Plug-Ins  (Read 1443 times)

0 Members and 1 Guest are viewing this topic.

Offline Liberator

  • Poe's Law In Action
  • 210
Does anyone know of a plugin for G-max to enable exportation to 3DS, COB or LWO?
« Last Edit: November 03, 2002, 09:06:38 pm by 607 »
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
You can't, IIRC. You can only export the model to a file supported by a game, which has one of those gamepack-thingies for GMAX (Quake 3, Renegade for instance). I think someone found a way to export and convert to .cob, though. Do a search.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
You can make a model in GMax, export it in Quake 3 md3 format, open it in LithUnwrap, save it as a cob, and then open it up in Truespace for hierarchy work.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by EdrickV
You can make a model in GMax, export it in Quake 3 md3 format, open it in LithUnwrap, save it as a cob, and then open it up in Truespace for hierarchy work.



Not in lithUnwrap. That way you get a crapy conversion.
Use 3D Exploration instead. Or Deep exploration. ( that same prog only the name changed ).
Gives you good conversions.
[email protected]
Returned from the dead.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Any ideas where to start my search?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Darkage



Not in lithUnwrap. That way you get a crapy conversion.
Use 3D Exploration instead. Or Deep exploration. ( that same prog only the name changed ).
Gives you good conversions.


you are right actually i don't use lithunwrap only for this reason: if you save to cob there are some problems with smooth shadings, but you should be able to save in .obj format and then open it with truespace, model in theory should work fine except for hyerachy and uvmaps