Author Topic: problems with truespace  (Read 2323 times)

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problems with truespace
hey all i have been having trouble with truespace how do you make sub objects and how do make subsystems and weapon turrets.

this has really annoyed and i have appealed over many boards for an awnser.

plz put my mind at rest.

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He who controls the future conquers the past.

 

Offline Jabu

  • One of our many cases
  • 29
Subsystems you do in FSMM2, POF CS, or the new ModelView. Submodels are just seperate models glued to the main model correctly. All turrets must be submodels named TurretXX where XX is the number ie. Turret01. Turret data must also be added in POF CS or equivalent.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Don't we all problems whit treush1t  

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[This message has been edited by darkage (edited 08-27-2001).]
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
no??? never hade a problem with truespace that wasn't my falut...
treush1t however is unknown to me and I proably wouldn't use that peice of...
em.. what very we talking about again?
Conflict GRDLA:
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Remember, if you have two models for a turret (such as a turret body and a gun-barrel) you need to glue a light (as a sibling) to the associated rotational submodel (usually the gunbarrel) and then glue it to the main part of the turret as a child.  Once all that is done, glue the whole assembly to the hull as a child.
This is the procedure I worked out for Truespace 3.1, I don't know if its different for other versions of truespace.

Another tip on turrets, you may only have dorsal and ventral turret positions rotate.  I'm currently working on a project to try and trick FS1 into accepting flank mounted turrets but I haven't had much success yet.  If you must use flanking turrets, do not use them as rotating objects or you'll get weird results.

Hope this helps...  
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Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Read the Ship Creation Guide on my site.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Anaz

  • 210
Use PCS. It will add turrets automaticly if you name the lights right.
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Maz_Payne:
this has really annoyed and i have appealed over many boards for an awnser.

plz put my mind at rest.

Well, you've finally come to the right one   Once you've glued your light (do you know how to do that?), PCS will do the rest for you. Where's Kazan?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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