Question the first:
Each pilot has three .anis for messages - 'calm', 'animated' and dying. Supposedly, when a message plays the game selects either calm or animated to go with the message. However, occasionally, it'll play the dying one. Is this cos the transmitting pilot is taking damage? I noticed one time that it happened when a pilot was fine except she was just quite near the engine of a Charybdis, and may well have been experiencing engine wash. On the off chance that it is a purely random choice fomr the three, how would one stop the dying ani playing when the pilot blatantly isn't under attack?
Question the second:
Dynamic music, then. In theory, ambient music plays when there are no enemies present, battle music plays when enemies are present, and victory music plays when all objectives are completed. So, if I have a situation where there are no enemies around but I want the battle music to kick in as mood music, can I, say, have a stealth enemy arrive and sit quietly somewhere, thus triggering the battle music?
[EDIT] Happy birthday the man below. Only another year to go, mate
