Worried that we screwed something else up?
Please don't.
Here's the paste of the things from 3.2, from a post by WMCoolmon. You've been around for everything else (mod support, scanning change, the table size discussion, etc.). This is from the release thread, found here:
http://www.hard-light.net/forums/index.php/topic,9376.0.htmlHere's a list of changes that will likely impact the modder/player of FS2 (Coders have to look through the changelog, like me )
Bold text denotes a keyword that can be searched for to get more info on that change.
Added features, but have to be manually added w/o Fred2 binary:
-Toggleable ship trails
-Option to make it so the support ship repairs hull damage
To enable ship trails in a mission:
1) Open the mission file in a text editor
2) Add 32 to "+Flags:"
To have the support ship repair ships' hull:
1) Open the mission file in a text editor
2) Add 64 to "+Flags:"
Other added features:
-Basic support for ship glows
-Fighter beams
-Initial Beam tiling code added
-Geforce 4 fix (toggleable via the command line option -GF4FIX)
-Basic Linux support added
-CD checking disabled
-Wireframe target display added; toggleable with a mapped key
-Maximum subsystems upped from 128 to 200, maximum ship types to 198
-Maximum ships/ship limit bumped up to 400, maximum ship subojects to 2100
-Maximum shield icons is now 80
Bug fixes:
-Multiplayer success/failure music fixed
-Fixed secondary banks' inheriting of the reload time when a weapon runs out of ammo
-AI code revised for better primary weapon selection
-Subspace Missile code updated to work with Tag C
Command line options:
"-GF4FIX" Fixes a bug with Geforce 4 cards
"-almission (mission)" Autoloads a multiplayer mission, where (mission) is the mission filename without the filename extension
"-startgame" Goes to multiplayer mission select screen on startup
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I love your work RT, but please READ these things, don't assume we've done something stupid or are hiding something. Each and every thing on there was discussed by the community and the dev team at the time.
I repeat, I love your work, we're better with you than without you, but please...