Originally posted by Sesquipedalian
I've been trying to set up different UV map settings for different groups of faces on the same object (no subobjects), but I've been having difficulties. Whenever I apply the second UV mapping, the first one goes all screwy. According to the documentation as I read it, all that I should have to do is select the faces in question, add a new UVW Map modifier, set it to a different map channel, and that'd be that. Any ideas what I'm doing wrong?
there is a modifier called Unwrap UV, that lets i do specific UV on specific polygons/faces. just make sure to have them selected, before you select that modifier.
when in unwrap uv, press edit to modify uv cordinates in a sperate window. note the buttons filter and id, and the drop down window where you pick the texture that you have to use for reference.
you can ofcourse also use that UV map modifier, but then you need to make the texture into a type multi/sub-object.
in the material editor, pick a texture, now click on the button that says standard, and make it a multi/sub-object.
now you should be able to figure out the rest your self.