Author Topic: Frost Cannon??  (Read 4272 times)

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Offline Red5

  • 27
    • http://www.roughnecks.org
 I'd like to make a cannon similar in style to the awesome pulsar however, i want it to freeze the enemy fighters... Is their away to disable their engines Temporary.  Or how bout to freeze them in a rendered solid block of ice?? or with ice covered hulls or something?
This is my signature

 
The closest thing to freezing is disruption

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Offline phreak

  • Gun Phreak
  • 211
  • -1
use the "electronics" flag.
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you could replace the explosion avi with a frost burst. That would look cool.
Make the damage to systems only and the blast should take out all of a fighters substems.
Phil.
  Trust In Me &
  Fall As-well

 
Frost cannon hum, needs a better name then, Sub Zero  

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Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals
We Take Modders....

 

Offline Sushi

  • Art Critic
  • 211
Not trying to shoot the idea down, but what would be the point of a "Frost Cannon" in the near-absolute zero temperature in vacuum space?  


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perhaps not 'frost' but and 'anti energy' burst that negated all energy in the target including heat. imagine frozen hydrolics, luke warm reactor, fizzz pip cannons and cigarette lighter's for thrusters. could be very useful in smash and grab type missions for special ops where casualties would be bad.

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Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline Jabu

  • One of our many cases
  • 29
Water bomb. You know, freezing in space is pretty impossible, because there's no moisture. So, just add water  

 

Offline Kitsune

  • 27
Well, Actually, it's zero when in shadows, if you're on the side that faces a sun it's actually boiling hot...  
I don't have the actual numbers but I think it's as close to absolute zero you can get in shade.  Should be able to find them somewhere online, try www.nasa.gov?

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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
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6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
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Offline Jabu

  • One of our many cases
  • 29
About -270 C to be exact. About 3 Kelvin, 3 K/C above absolute zero (0 K, -273,15 C).

[This message has been edited by Jabu (edited 08-21-2001).]

 
WHy not just call it EMP cannon
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline Kitsune

  • 27
What happens if you slap the 'emp' flag on a primary weapon?

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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline QXMX

  • 28
Hmmm, that's a good question.  If you try it out, let us know what happens  

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Offline Kitsune

  • 27
Ahh!
It works, you just have to set the length to about 5.0 and the intensity down to like, 50.

I created a flak-emp gun, rate of fire's too high still and the range isn't good enough to stop bombers so far.  
But it's terrible!  Good god, flak if it doesn't fire alot will often get a couple hits, and dogfighting's impossible.

In other words, great for our side, bad when it hits you!

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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Good God. Flak is annoying enough as it is...
Why not use it on a regular laser turret instead? Just increase the velocty a bit, or it'll never hit anything...

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You're not drunk if you can lie on the floor without holding on.

 

Offline Kitsune

  • 27
I've never had so much trouble blowing up a d*mn leviathan before!
(gave it two aaaf's, the standard bgreen or whatever, and the rest was emp flak.

Gave it a range of 1500 meters/km/whatever.
Definitely has to be trebbed to death, or at least till unarmed.
Not to mention my custom AAA is really annoying.  Has twice the 'impact' of normal aaa, fires 8 shots (really short ones though, unless it's at a bigger ship) And flickers red/white/blue.

Not only are you getting blown around by the AAA, you can't get keep track of which end is up!
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline QXMX

  • 28
Looks like some more nebula training will be in order  

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Co-Creator, GroundZero
ICQ# 117983680

 

Offline ^Graff

  • 26
I'd like to see an E-Bomb like the design that was featured in Popular Mechanics this month.  High shield and subsystem damage, and  a small shockwave, but is very big and bulky, takes up double the magazine space of a helios.

Electronic Warfare is fun!
Quote
Originally posted by Anduril:
Dang, Graff, you good.  :)

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
I wanna see the old D-Missile from FS1, very useful weapon...

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You're not drunk if you can lie on the floor without holding on.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Who is in charge of the FS1->FS2 Conversion? Someone at FreeSpace 2 Sector, IIRC...  
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