Author Topic: RECIPROCITY - help required  (Read 3934 times)

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Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
Straight from the new website (http://uk.geocities.com/gunnery_control);

It is 5 years since the death of Capella.  A million refugees roam the stars, as a shaken alliance attempts to rebuild following  the greatest loss in human history.

Deep in the border worlds of the GTVA, an uprising is beginning....a new threat to the alliance.  As a mysterious Terran fleet pushes through the Ikeya and Ribos systems, the alliance faces a new threat to their survival - and a familiar monster lurking in the darkness.

Join the Special Operations taskforce as they investigate the shadowy Vraxos Corporation, and seek the dark secrets behind the rebellion.

 

FEATURES

- An original, highly involving, near-future storyline

- Branching mission structure where the players actions can dictate the storyline

- 3 brand new flyable ships

- 8+  brand new top-quality ships

- reskinned original ships

- Brand new weapons

- Improved techroom data (TBC?)

- Improved computer AI (TBC?)

- New command animations

-  Full voice acting(TBC?)

And.... the return of Bosch.......

INTENDED RELEASE DATE - WINTER 2001 / EARLY SPRING 2002

--------------------------------------------

Anyway, i need some people to help me refine the storyline, plan the misisons, and crucially, make them. See the website for more  

Finally, 4 ships for the mod have been completede (one I can't show as it's playing an important part in another campaign)...

GTF Vesuvius (Standard Space Superiority)

 
 

GTT Vela (super freighter)

 
 

SOCv Rapier (Special Operations Corvette)
 
 


 

Offline Jabu

  • One of our many cases
  • 29
RECIPROCITY - help required
Wish I could help. Those are some VERY high-class ships. I love the textures.

Oh, and a freighter's designation is Fr, T is for transports.

[This message has been edited by Jabu (edited 08-25-2001).]

 
RECIPROCITY - help required
Awesome Models
Rapier kiss A$$  

------------------
Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals
We Take Modders....

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
RECIPROCITY - help required
woo! That rapier corvette is top notch  
definitively brilliant
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
Wahey... have all the DXFs' for the Terran ships done now  .  Need to re-skin 1/2 old fighters, though.

Plus i need to find a forum.....

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
RECIPROCITY - help required
 
Quote
Originally posted by aldo_14:
Wahey... have all the DXFs' for the Terran ships done now   .  Need to re-skin 1/2 old fighters, though.

Plus i need to find a forum.....

 www.ezboard.com
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 
RECIPROCITY - help required
looks sorta like the fleet ships from Starship Troopers.  

Very Nice

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
RECIPROCITY - help required
NO! Don't even TOUCH ezboard. Cause it sucks.  
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
RECIPROCITY - help required
So you start a campaign again? I hope this one will see a happy conclusion  
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
RECIPROCITY - help required
 

Oh, f*ck! Damn those are nice ships..!

And I agree - I hope this campaign goes better than the last. Any reason you're not going to use all those old nice ships of yours?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
RECIPROCITY - help required
You really like those checks, eh?  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
 
Quote
Originally posted by Setekh:

And I agree - I hope this campaign goes better than the last. Any reason you're not going to use all those old nice ships of yours?  

Might re-skin 1 or 2 ships for it.... I'm considering re-doing the Claymore and Gagaan, plus using the Gryphon & Safat for this one.  I'm prob. ready to start work on the first set of missions, as far as mods go, and I've had an offer of help, so I will hopefully be able to get a demo of some form by the start of October.


 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
RECIPROCITY - help required
 
Quote
Originally posted by aldo_14:
I'm considering re-doing the Claymore and Gagaan

Re-doing them? Are you some workaholic or something?

*glances down FS Modding Forum*

Ahhh, never mind.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
 
Quote
Originally posted by Setekh:
Re-doing them? Are you some workaholic or something?

*glances down FS Modding Forum*

Ahhh, never mind.  


 

Actually, I'm considering remodelling the Claymore instead.... figure I neeed 1 or 2 more mods for the first section to balance out the campaign.

 

Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
 
Quote
Originally posted by aldo_14:

 

Actually, I'm considering remodelling the Claymore instead.... figure I neeed 1 or 2 more mods for the first section to balance out the campaign.

I've decided to keep the original Claymore in the campaign, and add in it's 'big brother', the Claymore Mk.II, which is sort of a cross between that and the Firehawk design.

I've released the wireframe renders of the ship (not textured yet) on the website, plus I've also added the wireframe images of the Cherufe - formerly named Echidna - light bomber, based on the Erinyes.  

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
RECIPROCITY - help required
The Rapier has one of the best paint jobs I've ever seen. Damn well done.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline delta_7890

  • Your Node Is Mine
  • 28
RECIPROCITY - help required
I agree, great textures.  your ships are amazingly high-quality.  what program did you use to texture?  it can't be TS1 can it?  if it's something above TS1, I'd like to know how you got a hold of it.  I don't think you can download any version other than TS1 (without getting a demo with no saving function).  though if there's a place where you can, let me in on it  
~Delta

 

Offline delta_7890

  • Your Node Is Mine
  • 28
RECIPROCITY - help required
hey, I just noticed the name you used for your task force, Antares.  funny, that's the name of the "final" AC in Aromored Core 2: Another Age.  though I'd be suprised if anyone else knew that, or has even played that game.
~Delta

 

Offline aldo_14

  • Gunnery Control
  • 213
RECIPROCITY - help required
 
Quote
Originally posted by delta_7890:
hey, I just noticed the name you used for your task force, Antares.  funny, that's the name of the "final" AC in Aromored Core 2: Another Age.  though I'd be suprised if anyone else knew that, or has even played that game.

It's also the name of a fronteir(ish) system in FS - most of the action takes place in fighting a rebellion spreading form Ikeya, to Ribos (I think) to Antares. The GTVA blockades Antares and, in the second episode, the player is sent in with a Special Ops taskforce of very high-tec ships to investigate the causes of rebellion (weher it gets interesting)

Oh, and;

   
   
   

(EDIT)

Also, I use UVWrapper for creating the maps - basically it allows me to create a single map for each side (left, right, top, etc) and also to shift around little parts (overlapping areas) in the map.  I get a wee bit of 'seamage', but is very minor and easily fixed in most cases.

To be honest, I needed a lot of help from Eth in learning how to both use it, and also in how to play about with obj files and hand write the material library for them.


[This message has been edited by aldo_14 (edited 08-31-2001).]