Author Topic: Couple o Questions  (Read 2805 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Couple o questions.
does PCS do docks or not, they don't seem to work right, am I doing it right? they worked in FSMM2 but it kills the insignias so thats out o question for fighters.
other Q is what are the causes of shield malfunction - I think lasers are getting through but I carn't be sure (it looks like they are and you die pretty qiuck in basicaly a Herc II (where as in same test mission a herc I is longer lasting???)

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I can try... and make an entire MOD myslef.
GRDLA, TSC, SSPF, Bandits, Aliens - ah pants!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
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    • http://www.armouredstar.com
oh and does anyone have any info on the warp and subspace node models??? what can you do with them or new ones?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Typical!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
about PCS: I think those pbs are fixed in the last release (not sure tho). The shiel pb seems to be that the shield mesh is not in the bounding box.
the warp model can't be modified, but the node wireframe can. I don't remember the name of the pof unfortunately, but you can check it in modelview.
SCREW CANON!

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
already did, I also checked the warp modle it is way more detail than I would have thought or something.
How would you get transparancy effects for wireframe its just faces or do they shoy wireframe model with green lines or something?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
wireframes are hard coded.
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by venom2506:
wireframes are hard coded.

someone replaced it before with a Knossos image...search around....


 

Offline Jabu

  • One of our many cases
  • 29
Yeah, the node model itself can be changed, but the game engine will still show it as a wireframe. And it's not possible, AFAIK, to make other models wireframed.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Jabu:
Yeah, the node model itself can be changed, but the game engine will still show it as a wireframe. And it's not possible, AFAIK, to make other models wireframed.


Well.... if you uv mapped it with something like UVMapper, you'd have a wireframe texture map - the you could recolour the white background true green and the edges to light blue (or something visisble).  It wouldn't work in Voodoo cards (like mine), but the background would be transparent in newer 3d cards.

I think this would work.


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Offline LAW ENFORCER

  • Turret Fiend
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    • http://www.armouredstar.com
K thanks

ok next problem... (he)
in PCS the autoturret feature dosn't work, i'll try it again with stuff I read to day (wasn't THAT much diffrent) but could you give me an exact way of doing it, dose it work with letters? rather than numbers? how are the firepoint lights glued? or not? etc
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
*LAW ENFORCER walks by*
*BUMP*
"Oh, Sorry!"
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
What if I say please?

"please?"

that ok for yas?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
can't help sorry...
SCREW CANON!