FS2 reported this error...
Setting language to English
soundcard = EAX
** MAX_CHANNELS set to 64. DS reported 64.
GR_CPU: Family 6, MMX=Yes
D3D Device 0: Direct 3D - Driver video primario
Using one that matched Direct3D registry value 'Direct 3D - Driver
video primario (32 bit) (1024x768)'.
Window in debugging mode... mouse clicking may cause problems!
RGB, 5:5:5
ARGB, 1:5:5:5
ARGB, 4:4:4:4
RGB, 5:6:5
RGB, 8:8:8
ARGB, 8:8:8:8
Palettized 8 bpp
Alpha texture format = ARGB,
4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
Screen format = RGB, 8:8:8
Direct3D Initialized OK!
TEXTURE RAM:
85255411 bytes (81 MB) available, size divisor = 1
Woohoo! Driver doesn't need square textures!
Textures must be
power of 2.
Doesn't support wide surfaces. Bashing max down to 1024
Large textures enabled!
Detecting uv type...
Trial #1
Trial #2
Pixel 1 = eeeeee , 0
Pixel 2 = eeeeee , 0
Rendition uvs: 0
Detecting line offset...
Trial #1
Trial #2
Pixel 1 = 0 , 0
Pixel 2 = 0 , 0
Line offset: 0.0
Couldn't open 'cursor.pcx'
ANI cursorweb with size 24x24
(25.0% wasted)
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log -
Opened Tue, Nov 12, 2002 at 09:46PM
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Windoze reported 16 joysticks, we found 0
Current soundtrack
set to -1 in event_music_reset_choices
weapons.tbl(1):Error: Required token = [#Primary Weapons], found [4].
Direct3D activate: 0
Direct3D activate: 0
Warning: weapons.tbl(1):
Error: Required token = [#Primary Weapons], found [4].
File:D:\Games\projects\freespace2_public\fs2_open\code\Parse\PARSELO.CPP
Line: 329
Call stack:
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required_string() parse_weaponstbl() weapon_init() game_init() WinMainSub() WinMain()
WinMainCRTStartup() kernel32.dll 77e5eb69()
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