Author Topic: new glow point code  (Read 14332 times)

0 Members and 1 Guest are viewing this topic.

Offline ZylonBane

  • The Infamous
  • 29
Those headlights look terrible, IMHO. Look like little jets of steam.

The glows, OTOH, are awesome. :yes:
ZylonBane's opinions do not represent those of the management.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
well the code is there if anyone want's to use it for anything, remember you can have a diferent texture for nebula missions on the glowpoints just add -neb to the texture name for the nebula version.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I'll use them when there's a prog that will allow me to add them ( since PCS crashes on me ).
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
give me a week or two, I'm working on it ;)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
SCREW CANON!

 

Offline Fry_Day

  • 28
A bit unrelated, but can bobbau's decal code be modified for texture projection, to be a cheap-ass way for doing spotlights?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
sure you could if you don't mind haveing a frame rate of about 4 fps
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
btw, bob, can you explain how the headlights on the ulysses works? is that a mesh or something? or a pcx with a fixed axis for direction, and rotating on the other axis so it always faces the camera ( sorry if my explanation is loosy )?
In any case, is it/would it be possible to have that one rotate?
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it renders like a beam, it is a type one glow point, when you make a glow bank you will see an edit box called type, as default it is type 0 but change this to 1 and it will use something based on the beam rendering code to render between the start and end points defined by the point and normal.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
ok thx
SCREW CANON!

 

Offline J3Vr6

  • 28
Are these the glowpoints that opengl will support?  On the other thread it was mentioned that glowpoints were implemented for OpenGL after the release.

Also, once I've d/l this, what exactly do we do with it (How do we install it)?  I see some pcx files, a couple of exe's, and a couple of pof files.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if you got the file I posted just dump it all into the main FS folder, then run the exes, be sure to get the full pack of textures (the zip you've got may have it included, if there are quite a few textures than you've probly got it)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline J3Vr6

  • 28
These are the contents of the Newglow.zip:

capital01.pof
fighter01.pof
fs2_open_debug.exe
glowpcs.exe
sunGlow_blue.pcx
sunglow_gr.pcx
sunglow_red.pcx
sunglow_teal.pcx
sunglow_yellowA.pcx
beamlight.pcx

Does that sound about right for all the textures and everything I need?

Are all the ships modified then for glow textures (like the ones in the screenshots above?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ah, that's glow points, you'll get all the little lights but not the glowing textures
if you want the glow maps you'll need the zip from the thread about them ("grab your pills and prepair for a corenary" a good reason not to come up with clever thread names when you've been up for 20 hours), just unzip it over the files from the zip you have and overwrite anything thing from the old one with the new stuff if it asks you to.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline J3Vr6

  • 28
Thanks, Bobboau.  I did all that had to be done and when I tried to run glowpcs.exe it said I was missing a dll, specifically Kazctrl.dll.  I searched the forum and see that it's one of Kazan's, but I can't find where I can download this.  I did find one executable he did called AllProFS2Kit that may have it, but that's from 2001.  Does anyone know (Kazan?) if I could run into problems running that kit?  I'm scared that maybe I have a newer .dll of something else in that kit and overwriting it with one from 2001.  

I searched on google (don't hurt me, ZyloneBane :shaking: ) and couldn't find it either.

And no I have no idea what I'm talking about.  I don't know much about dll's or coding, so please bare with me. :sigh:
« Last Edit: January 29, 2003, 12:14:39 am by 1046 »
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
that is the haistaly created and bug reden glowpoint enabled version of PCS, if you place that into the same folder as you're current PCS it should run... normaly?
BTW did I mention it is buggy,
don't save more than once ;)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline J3Vr6

  • 28
Well, I think I took care of all the .dll issues for that glowpcs.exe by downloading Kazan's latest program.  But I don't seem to be doing things right.  :sigh:

Sorry if I'm bugging, but are we supposed to put the pcx, pof's or any other file somewhere else other than the main Freespace 2 directory?   The only thing I've read in the forums is that you have to have the warp.pof in the models subdirectory.  I'm at work right now, but maybe I'll try putting the fighter and cap pof's in there as well when I get home (I'll hurt myself if that's the case)

I opened up the tech room to see the ships but I only see the headlights on the Ulysses.  The other ships like the Fenris or the Orion look the same (no new lights or textures from what I can tell) from the original.  I thought they'd look like the screenshots that are in various threads here, but I either I'm doing something wrong or maybe those were all custom ships.

Oh, and I d/l the debug that's dated 1/18 that you mentioned as more stable and I was able to get into the main hall.   But when I went into the tech room everything came out to be big, dark blue blocks without any text.  The ships came out but some rendered and some didn't.  When I exited the techroom (via the esc key) it went to a black screen.

Any suggestions or am I hopeless?  I can't be the only one having all these troubles (or am I?  If I am, then that's great for you guys but sucks for me).

Thanks for all your help and thanks to all of you for making the effort in making a great game an even better one :D

I just wish I could enjoy it like all of you are :(
« Last Edit: January 29, 2003, 08:38:53 am by 1046 »
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
yes, that is all you're going to get with that exe, the glow maps(as opposed to glow points wich is what this thread is talking about) are in a totaly diferent exe
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline J3Vr6

  • 28
Woops!  Wrong thread, thanks!
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy