Author Topic: WHAT?!  (Read 3496 times)

0 Members and 1 Guest are viewing this topic.

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
This is frustrating!   I made a mission with my new RBC. There's two of them placed. I put "LupercusBeam" on the first cannon and "UltraAntiCap" on the second. The 1st cannon is triggered to fire whenever the first wave of cruisers come in. Ok, so it's freed. But what's this?! CANNON 1 IS FIRING ULTRAANTICAP!!!     I opened up the mission in wordpad to make sure that the turrets had the correct cannons (since FRED2 sometimes ignores that data). I changed up the mission in Wordpad and tried again. It still has UltraAntiCap. When the second RBC is activated, it fires UltraAntiCap like it should. The problem is in RBC1.   It's important that it fires the LupercusBeam because we're trying to focus a little bit of energy at a time on smaller vessels.

I've tried and tried and I don't know what else to do.

------------------
Creator of the Table Edit project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb
Visit The Deneb System.
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign

 
 
Quote
Originally posted by Joey_21:
This is frustrating!   I made a mission with my new RBC. There's two of them placed. I put "LupercusBeam" on the first cannon and "UltraAntiCap" on the second. The 1st cannon is triggered to fire whenever the first wave of cruisers come in. Ok, so it's freed. But what's this?! CANNON 1 IS FIRING ULTRAANTICAP!!!     I opened up the mission in wordpad to make sure that the turrets had the correct cannons (since FRED2 sometimes ignores that data). I changed up the mission in Wordpad and tried again. It still has UltraAntiCap. When the second RBC is activated, it fires UltraAntiCap like it should. The problem is in RBC1.   It's important that it fires the LupercusBeam because we're trying to focus a little bit of energy at a time on smaller vessels.

I've tried and tried and I don't know what else to do.

I've had that prob it is simple to fix, some times the turret one is not that turret I had this same thing with a Shivan ship. All you need to is look at the ship in VPviue and look at the turret list then click on the turret that is marked as 0 then look fore the line that is on the modle and then you do this agen till you find the one you whant.

The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
I've seen something similar in FS1, and here's the conclusion I came to.

I set up two Orions to fight each other, but one to have the Shivan Super Laser (rebel faction using Shivan tech). Well when I started the mission, BOTH Orions shot at each other with Super Lasers... and from the same turrets I gave to the rebel Orion.

What I figured is that when you assign special weapons to a ship, the game applies that same turret info to all ships of that class. I don't know why, but that's the conclusion I came to.

My solution: create two entries in the ships.tbl. One for each of the different turret configs.

Joe.

------------------
www.joek.com
Revelations: A FS2 Campaign
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

  

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
You know, that sucks. Really.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
 
Quote
Originally posted by StarGunner:
Quote
Originally posted by Joey_21:
This is frustrating!     I made a mission with my new RBC. There's two of them placed. I put "LupercusBeam" on the first cannon and "UltraAntiCap" on the second. The 1st cannon is triggered to fire whenever the first wave of cruisers come in. Ok, so it's freed. But what's this?! CANNON 1 IS FIRING ULTRAANTICAP!!!         I opened up the mission in wordpad to make sure that the turrets had the correct cannons (since FRED2 sometimes ignores that data). I changed up the mission in Wordpad and tried again. It still has UltraAntiCap. When the second RBC is activated, it fires UltraAntiCap like it should. The problem is in RBC1.     It's important that it fires the LupercusBeam because we're trying to focus a little bit of energy at a time on smaller vessels.

I've tried and tried and I don't know what else to do.

I've had that prob it is simple to fix, some times the turret one is not that turret I had this same thing with a Shivan ship. All you need to is look at the ship in VPviue and look at the turret list then click on the turret that is marked as 0 then look fore the line that is on the modle and then you do this agen till you find the one you whant.

[/B]

There is no Turret called 0 it's 01 turret02 turret03 etc....And you don't make any sence and besides his model is not in a VP it's a self made model.....

------------------
                       
------------------
                         [email protected]                       Staff member of
SOC Inferno,
can you defeat
the shivans?  
Soc Inferno

Project Rebellion
Gost of the past
iqc 102628858
[email protected]
Returned from the dead.

 
 
Quote
Originally posted by darkage:
There is no Turret called 0 it's 01 turret02 turret03 etc....And you don't make any sence and besides his model is not in a VP it's a self made model.....


I ment Modle viue!
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by joek:
What I figured is that when you assign special weapons to a ship, the game applies that same turret info to all ships of that class. I don't know why, but that's the conclusion I came to.

It's not a bug, it's an 'undocumented feature'.  Gah.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
All the more reson to have a cool mod like mine, where terrans and terrans fight in diffrent ships

I had that problem once two alous, whatever, one was supposed to be anti-fighter one anti-cap......... guess what!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by joek:
My solution: create two entries in the ships.tbl. One for each of the different turret configs.

Ok thanks. I'll do this. Even though it's very unconvenient for us modders.  

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
 
Quote
Originally posted by StarGunner:
I ment Modle viue!

I know i am not stupid but his model is not in a VP file and the turret stuff i was talking about IS IN model view!!

------------------
                         
------------------
                          [email protected]                        Staff member of
SOC Inferno,
can you defeat
the shivans?  
Soc Inferno

Project Rebellion
Gost of the past
iqc 102628858

[This message has been edited by darkage (edited 09-02-2001).]
[email protected]
Returned from the dead.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
 
Quote
Originally posted by darkage:
I know i am stupid!!



Can't argue with that...


------------------
    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

         
Quote
The fear always controls our attitude, let us fear no more!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
 
Quote
Originally posted by RKIF-DragonClaw:

Can't argue with that...




That works on you too...

Make fun of me buddy darkage...  
Freelance Modeler | Amateur Artist

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
 
Quote
Originally posted by RKIF-DragonClaw:

Can't argue with that...



Sh!t thats not what i was ment to say sh!t sh!t sh!t....DC Snipes please shedup

------------------
                       
------------------
                         [email protected]                       Staff member of
SOC Inferno,
can you defeat
the shivans?  
Soc Inferno

Project Rebellion
Gost of the past
iqc 102628858
[email protected]
Returned from the dead.