Author Topic: Browning M204 quad-.50 calibre machine gun  (Read 11487 times)

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Offline mikhael

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Browning M204 quad-.50 calibre machine gun
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Originally posted by Stryke 9
Shrike: Actually, that's not very hard to do. Assuming he's using MAX, you could just apply a deformer to a tube with some grooves booleaned into it, and no doubt there are similar functions in other things. RDS you wouldn't even have to do that much.:D


Displacement map. CHEAT HARD. :D
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Offline Stryke 9

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Browning M204 quad-.50 calibre machine gun
Spiral-gen in the spline modeler. Cheat better.:p

 

Offline mikhael

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Browning M204 quad-.50 calibre machine gun
Quote
Originally posted by Stryke 9
Spiral-gen in the spline modeler. Cheat better.:p


Splines are big processor hogs. Using a displacement map allows you to alter the geometry at render time, which means that you don't eat cycles during modelling on such fine, regular detail.
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Offline Stryke 9

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Browning M204 quad-.50 calibre machine gun
Maybe for YOU. I've had worse problems with the advanced vert models. I think it's a program difference- RDS is partially built around a spline modeller, which is evidently what the majority of people used to model in it. Can't understand that, myself... and at any rate, they're easy to convert to polygons if needed.

 

Offline mikhael

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Browning M204 quad-.50 calibre machine gun
Quote
Originally posted by Stryke 9
Maybe for YOU. I've had worse problems with the advanced vert models. I think it's a program difference- RDS is partially built around a spline modeller, which is evidently what the majority of people used to model in it. Can't understand that, myself... and at any rate, they're easy to convert to polygons if needed.


Converting splines to polygons is where the processor hogging comes from. Until you bake the splines, they're very light on cycles. The problem is that you have to bake the splines before you can send them to the renderer anyway. Now, RDS probably handles that properly. Lightwave would require (I think) that I use subpatch objects and even that would need to be booleaned out.

In this case, using a displacement map makes the most sense. Creating a simple, fine grained, seamless gray scale image is very easy. Add that to the inner surfaces of the barrel and the let the renderer do its work. Rather than a boolean, it will subdivide the polys, and (for lack of a better term) jitter them to where they need to be based on the displacement values. this is much faster than booleaning the rifling during the modelling process.
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Offline Stryke 9

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Browning M204 quad-.50 calibre machine gun
Cooool. All this great **** Lightwave does, really makes me wish I was even half-competent at it. I gotta see if I can get a plugin for disp. maps for Carrara, tho.:D

EDIT: Cool, there is one. Looks like it takes up about ten times the memory to me. Ah well...
« Last Edit: November 13, 2002, 02:34:11 pm by 262 »

 

Offline Carl

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Offline mikhael

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Browning M204 quad-.50 calibre machine gun
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Offline Stryke 9

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Galactic Terran Weapon Browning  the first bullet weapon for Freespace2!!!!

 

Offline mikhael

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Browning M204 quad-.50 calibre machine gun
Ah. :D

Well Browning is the company that makes the M2 .50 cal machine gun that I was thinking of when I modelled this.
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Offline Petrarch of the VBB

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Browning M204 quad-.50 calibre machine gun
Sorry, a bit OT, but did anyone make any Bullet weapons besides that Browning mod?

 

Offline Stryke 9

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Browning M204 quad-.50 calibre machine gun
I remember at least one, in that TC with all the untextured, unmaneuverable ships, weapons to kill you in one hit, and the war against China.

 

Offline Anaz

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Browning M204 quad-.50 calibre machine gun
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Originally posted by Stryke 9
I remember at least one, in that TC with all the untextured, unmaneuverable ships, weapons to kill you in one hit, and the war against China.


starfighter mod IIRC....and some of the ships were damn menuverable...and the one hit kill weapons were fun :D
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Offline Stryke 9

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Browning M204 quad-.50 calibre machine gun
I wasn't complaining. The models were cool as all hell, and my only gripe was that the ships WERE so unmanneuverable that it took them five minutes to slow down enough to jump out and end the mission.

 

Offline Anaz

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Browning M204 quad-.50 calibre machine gun
Quote
Originally posted by Stryke 9
I wasn't complaining. The models were cool as all hell, and my only gripe was that the ships WERE so unmanneuverable that it took them five minutes to slow down enough to jump out and end the mission.


heh, lol...I liked how there was limited weapon nrg and aburner...that was cool
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