Author Topic: Help with path data  (Read 1388 times)

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What exactly does the path data do?  I know it tells the computer how to dock with something or how to attack a certain subsystem but what does the XYZ and RADIUS data mean.  I have never been able to generate paths in FSMM2 (any attempt to do so would cause the program to crash when I tried to save it), I haven't tried it in POFCS yet (mostly because I haven't tried any FS2 modding yet... one of these days I'll translate my whole project over to FS2, one of these days).
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline aldo_14

  • Gunnery Control
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Originally posted by jonskowitz:
What exactly does the path data do?  I know it tells the computer how to dock with something or how to attack a certain subsystem but what does the XYZ and RADIUS data mean.  I have never been able to generate paths in FSMM2 (any attempt to do so would cause the program to crash when I tried to save it), I haven't tried it in POFCS yet (mostly because I haven't tried any FS2 modding yet... one of these days I'll translate my whole project over to FS2, one of these days).

PCS works with paths.... I can get fSMM2 working using Norton Crashguard to revive it, though.

The X-Y-Z is the co-ordinates of each waypoint in the path (x=left,right y=up/down z=forward/backwards) relative to the ship.

The radius is the distance that the ship has to be to the waypoint  before it can move to the next one... try and imagine the approach path as a cone for this.

finally, the Path Number(on the dockpoint) indicates which path the d.p uses (for docking / undocking ships), minus 1.  I.e. if D.P uses path01, the path number is 0, etc.  I'm not too sure if multiple paths are possible, although I doubt it.

I'm not sure exactly what the sub-object section relates to, though.  It may be some sort of point of reference for paths... there are those defined in the FS2 pofs with 2 sub-objects for waypoint 2, etc.