Author Topic: 3ds export troubles  (Read 1905 times)

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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
I'm having serious problems with exporting from max to .3ds.  All the UV info is getting screwed up in the export process, and I'm not sure why.  Even exporting to 3ds and then importing straight back into max evidences the error.
Does anyone have any advice on where I should be looking for the problem?
Sesqu... Sesqui... what?
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
try collapsing the modifier stack of your mesh.
SCREW CANON!

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
I'd already done that. :(
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Sesquipedalian
I'd already done that. :(


I can't help then, I never had any pb like that
SCREW CANON!

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
:(
*resigns self to doing everything over again and hoping it works out this time.*
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline Riven

  • 28
correct me if i'm wrong but isnt 3ds format just a mesh format? Can it save the UVW mapps within the format?

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Quote
Originally posted by Riven
correct me if i'm wrong but isnt 3ds format just a mesh format? Can it save the UVW mapps within the format?


it can. np.
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Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
A little box thingy pops up saying "Save MAX Texture Co-ordinates?" or something to that effect. Click the little box and click okay.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
I was doing that, an0n, but thanks anyway. :)

I think I know now what the problem was.  At the very beginning I applied a UV modifier directly to the editable mesh without an Edit Mesh modifier layered in between.  The stack was collapsed at one point during the work and saved, so there is no way now to fix it.  I'll have to go back and do it all over again one of these days (putting it off until Christmas break now).
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting