I'm talking about the section of the pof data that holds the textures being used, every texture is geven a name and a number, once in game it only has the number wich is an index to another number wich is the texture number (another index, so it's an index to an index)
the thing is I don't think the name of the texture is held past the inital loading of the texture, and I already have it nearly set up to work this way, but if you know the name of the texture you want to change you also probly know it's texture number
so you give a texture number (the number in the model of the texture you want to change) and the name of the texture you want it to replace