Author Topic: Mainhall intercom sounds  (Read 1375 times)

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Offline Ulundel

  • Big press poppa
  • 210
Mainhall intercom sounds
Here's my problem:
If I delete all the intercom sound entries from the mainhall table file  and set the intercom sound nuber value to 0 than in FS main hall, it keeps making this one peeping sound.

Any ideas what's causing it?

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
don't know really, perhaps it is hard-coded into the game, but why would you want to do that anyway? :wtf:

 

Offline Ulundel

  • Big press poppa
  • 210
Third Twilight has main menu. And main menu and intercom sounds jut don't fit.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
From the sounds.tbl:
Code: [Select]
$Name: 0 trk-loop.wav, 0, 0.40, 0 ; Missle tracking to acquire a lock (looped)
 You are getting a beeping sound because you referenced a beeping sound.

Try this:
Code: [Select]
+Num Intercom Sounds: 1 ;; MAX is 10, if you need more, you need to get a programmer
+Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
+Intercom sound: 162 ;; SND_MAIN_HALL_INT1
+Intercom pan: 0.0 ;; pan for intercom sound 0
162 is an empty slot in the default sounds table.  If you've put anything in that space in your customised sounds.tbl, you'll have to change it to refer to a different one.
« Last Edit: November 16, 2002, 04:11:44 am by 448 »
Sesqu... Sesqui... what?
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Offline Ulundel

  • Big press poppa
  • 210
Yay. it works. thanks :)

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
np. :)
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting