Author Topic: Engine Editing...  (Read 14776 times)

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Offline Unknown Target

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Could someone PLEASE update the engine to enable up to 10000 polys for cap ships, and 5000 for fighters? I know that may seem like overkill, but that's actually pretty small compared to today's games. Why should you do this? Why, for this, the brand-new, SMOOTHED Herc MK. I:






 

Offline Solatar

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Great work, but I prefer the original.

I do agree that we should up the poly limits. Although I don't like that way, the Hercules could use some work. Like its guns for example. have them circular instead of diamond.

 

Offline Inquisitor

5000?

TGE averages between 1 and 3000 for vehicles, and about 2500 for player models.

you put a bucnh of 5000 poly fighters and 10000 poly capships in a mission, and you are gonna strangle older hardware.

Be care ful what you wish for, we can increase limits (and probably should) but consider what those increased limits are gonna do to your framerates...
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Offline Unknown Target

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We'll just bump the old ships (non-smoothed) down to LOD 1, and notch everything else down a notch. After all, it's not like FS2'll kill any current systems the way it is now.

BTW, I've only had ONE terran cap ship pass the 10000 mark, the rest stay from 7000-8600.
Fighters, I forget.:rolleyes:

 

Offline Unknown Target

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Ok, here's some piccies of the Myrmadon (SP?), just for Hades, who sais the smoothed Herc doesn't look as good as the original:







Compare those to the original

 

Offline Anaz

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it doesn't look as good....


terran ships are built not grown so we have hard-non organic lines. Try this on a few vas ships, and they will probably look a helluvalot better. Just my $0.02 USD
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Offline Bobboau

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yay, someone found the nurbs button,
there is a technology that can do the same thing in game, trueform or something, I'd like to see us suport it eventualy
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Offline Solatar

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Smoothed Myrmidon looks pretty good. Make it a Vasudan varient.

 

Offline Anaz

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Quote
Originally posted by Bobboau
yay, someone found the nurbs button,
there is a technology that can do the same thing in game, trueform or something, I'd like to see us suport it eventualy


:lol:

NURBS!!!111oneoneone
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AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Fury

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Quote
Originally posted by Bobboau
yay, someone found the nurbs button,
there is a technology that can do the same thing in game, trueform or something, I'd like to see us suport it eventualy


That only benefit's ATI Radeon 8500 or 9x00 owners... not even GF4 supports TruForm.
« Last Edit: November 17, 2002, 12:25:40 pm by 173 »

 

Offline Bobboau

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isn't Nvida doing something similar?
well I'd still like to see it suported
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

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Good lord, this topic went off-track fast...:rolleyes:

Look, can someone just PLEASE heighten the engine? I'd really like to put this in, and you would too if you saw the new smoothed capital ships and the realistic asteroids.
BTW, I think I've got every Terran ship done, and I'll go to Vasudan next, IF I get confirmation that the engine will be improved, otherwise, it's a waste of my time.

 

Offline Inquisitor

We can build a test exe. You can take some screenies.
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Offline Bobboau

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it's not off topic were talking about suporting N-pach splines wich is basicly that type of thing used to make those high poly models, you posted
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

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Ok, a test build would be nice, and this is something that's immediately noticable, even when playing the main game.


BTW, you're right, it's not off-topic, but the discussion about Nvidia and ATI is.

 

Offline Solatar

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Don't smooth the Orion.

realistic asteroids are good! Maybe that bump maping project can bump map your smoothed ships, as along as they look better than the originals! I'll probably have to wait until Christmas to play this. See if I get a Radeon

 

Offline Bobboau

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well if the technology is only available on ATI cards then that isn't off topic ether
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

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All smoothing does on the Orion is round the edges and the radar dishes. It's actually not too bad...

 

Offline Riven

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realistic asteroids are good! Maybe that bump maping project can bump map your smoothed ships, as along as they look better than the originals! I'll probably have to wait until Christmas to play this. See if I get a Radeon


Heard our name, if the poly count is gona be upped then can we have bmp's supported with a whole pallet of colours? Cos don't forget we are retexturing some ships too.

 

Offline Unknown Target

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Asteroids are now rounded, and have been upped to a lot of polys each (500).

BTW, I'll leave the Orion alone---for now. :D