Author Topic: Hidden sexps?  (Read 5345 times)

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Offline Solatar

  • 211
I know there are hidden sexps, like the grant-medal, and grant-promotion sexp, but are those it? I'm looking for a sexp that will let the player earn points for taging another fighter with a "paintball" gun. I then want the player to be able to view their score, and if possible, their wingmen and opponent's score in the debriefing. Is this possible?

 

Offline vadar_1

  • Mr. Crispy
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grant-medal
allow-ship
allow-weapon

I think thats its. Try doing a search.
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Offline StratComm

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Is there a way to make supercaps dock?  It seems to be a restricted combination, but there should not be any real conflict, should there?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Solatar

  • 211
Quote
Originally posted by vadar_1
grant-medal
allow-ship
allow-weapon

I think thats its. Try doing a search.


No, grant-promotion exists. It promotes the player to the next level. Yipee! I found another sexp!

Or not....:nervous:

EDIT: The second two you said aren't hidden. You can select them. I mean by hidden ones that you must type them in.

EDIT: That's a little OT, but I might as well help. Do supercaps even have dockpoints?
« Last Edit: November 17, 2002, 03:08:59 pm by 691 »

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Don`t forget End-Campaign.

Sure it's useless unless your campaign also ends with alpha 1 fleeing Capella but it is a hidden SEXP :)
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Offline aldo_14

  • Gunnery Control
  • 213
Check the Source code.

 

Offline Solatar

  • 211
End-campaign isn't hidden. it is under Change-

 

Offline aldo_14

  • Gunnery Control
  • 213
Code: [Select]

OP_SEND_MESSAGE, 3, 3, },
{ "self-destruct", OP_SELF_DESTRUCT, 1, INT_MAX, },
{ "next-mission", OP_NEXT_MISSION, 1, 1, },
{ "end-campaign", OP_END_CAMPAIGN, 0, 0, },
{ "end-of-campaign", OP_END_OF_CAMPAIGN, 0, 0, },
{ "sabotage-subsystem", OP_SABOTAGE_SUBSYSTEM, 3, 3, },
{ "repair-subsystem", OP_REPAIR_SUBSYSTEM, 3, 3, },
{ "set-subsystem-strength", OP_SET_SUBSYSTEM_STRNGTH, 3, 3, },
{ "invalidate-goal", OP_INVALIDATE_GOAL, 1, INT_MAX, },
{ "validate-goal", OP_VALIDATE_GOAL, 1, INT_MAX, },
{ "send-random-message", OP_SEND_RANDOM_MESSAGE, 3, INT_MAX, },
{ "transfer-cargo", OP_TRANSFER_CARGO, 2, 2, },
{ "exchange-cargo", OP_EXCHANGE_CARGO, 2, 2, },
{ "end-misison-delay", OP_END_MISSION_DELAY, 1, 1, },
{ "good-rearm-time", OP_GOOD_REARM_TIME, 2, 2, },
{ "grant-promotion", OP_GRANT_PROMOTION, 0, 0, },
{ "grant-medal", OP_GRANT_MEDAL, 1, 1, },
{ "allow-ship", OP_ALLOW_SHIP, 1, 1, },
{ "allow-weapon", OP_ALLOW_WEAPON, 1, 1, },
{ "break-warp", OP_WARP_BROKEN, 1, INT_MAX, },
{ "fix-warp", OP_WARP_NOT_BROKEN, 1, INT_MAX, },
{ "never-warp", OP_WARP_NEVER, 1, INT_MAX, },
{ "allow-warp", OP_WARP_ALLOWED, 1, INT_MAX, },
{ "good-secondary-time", OP_GOOD_SECONDARY_TIME, 4, 4, },
{ "ship-invisible", OP_SHIP_INVISIBLE, 1, INT_MAX },
{ "ship-visible", OP_SHIP_VISIBLE, 1, INT_MAX },
{ "ship-invulnerable", OP_SHIP_INVULNERABLE, 1, INT_MAX },
{ "ship-vulnerable", OP_SHIP_VULNERABLE, 1, INT_MAX },
{ "red-alert", OP_RED_ALERT, 0, 0 },
{ "tech-add-ships", OP_TECH_ADD_SHIP, 1, INT_MAX },
{ "tech-add-weapons", OP_TECH_ADD_WEAPON, 1, INT_MAX },
{ "jettison-cargo-delay", OP_JETTISON_CARGO, 2, 2 },
{ "fire-beam", OP_BEAM_FIRE, 3, 4 },
{ "beam-free", OP_BEAM_FREE, 2, INT_MAX },
{ "beam-free-all", OP_BEAM_FREE_ALL, 1, 1 },
{ "beam-lock", OP_BEAM_LOCK, 2, INT_MAX },
{ "beam-lock-all", OP_BEAM_LOCK_ALL, 1, 1 },
{ "turret-free", OP_TURRET_FREE, 2, INT_MAX },
{ "turret-free-all", OP_TURRET_FREE_ALL, 1, 1 },
{ "turret-lock", OP_TURRET_LOCK, 2, INT_MAX },
{ "turret-lock-all", OP_TURRET_LOCK_ALL, 1, 1 },
{ "add-remove-escort", OP_ADD_REMOVE_ESCORT, 2, 2 },
{ "awacs-set-radius", OP_AWACS_SET_RADIUS, 3, 3 },
{ "send-message-list", OP_SEND_MESSAGE_LIST, 4, INT_MAX },
{ "cap-waypoint-speed", OP_CAP_WAYPOINT_SPEED, 2, 2 },
{ "ship-guardian", OP_SHIP_GUARDIAN, 1, INT_MAX },
{ "ship-no-guardian", OP_SHIP_NO_GUARDIAN, 1, INT_MAX },
{ "ship-vanish", OP_SHIP_VANISH, 1, INT_MAX },
{ "turret-tagged-only", OP_TURRET_TAGGED_ONLY_ALL, 1, 1 },
{ "turret-tagged-clear", OP_TURRET_TAGGED_CLEAR_ALL, 1, 1 },
{ "subsys-set-random", OP_SUBSYS_SET_RANDOM, 3, INT_MAX },
{ "supernova-start", OP_SUPERNOVA_START, 1, 1 },
{ "cargo-no-deplete", OP_CARGO_NO_DEPLETE, 1, 2 },

{ "error", OP_INT3, 0, 0 },

{ "ai-chase", OP_AI_CHASE, 2, 2, },
{ "ai-chase-wing", OP_AI_CHASE_WING, 2, 2, },
{ "ai-dock", OP_AI_DOCK, 4, 4, },
{ "ai-undock", OP_AI_UNDOCK, 1, 1, },
{ "ai-warp", OP_AI_WARP, 2, 2, },
{ "ai-warp-out", OP_AI_WARP_OUT, 1, 1, },
{ "ai-waypoints", OP_AI_WAYPOINTS, 2, 2, },
{ "ai-waypoints-once", OP_AI_WAYPOINTS_ONCE, 2, 2, },
{ "ai-destroy-subsystem", OP_AI_DESTROY_SUBSYS, 3, 3, },
{ "ai-disable-ship", OP_AI_DISABLE_SHIP, 2, 2, },
{ "ai-disarm-ship", OP_AI_DISARM_SHIP, 2, 2, },
{ "ai-guard", OP_AI_GUARD, 2, 2, },
{ "ai-chase-any", OP_AI_CHASE_ANY, 1, 1, },
{ "ai-guard-wing", OP_AI_GUARD_WING, 2, 2, },
{ "ai-evade-ship", OP_AI_EVADE_SHIP, 2, 2, },
{ "ai-stay-near-ship", OP_AI_STAY_NEAR_SHIP, 2, 2, },
{ "ai-keep-safe-distance", OP_AI_KEEP_SAFE_DISTANCE, 1, 1, },
{ "ai-ignore", OP_AI_IGNORE, 2, 2, },
{ "ai-stay-still", OP_AI_STAY_STILL, 2, 2, },
{ "ai-play-dead", OP_AI_PLAY_DEAD, 1, 1, },

{ "goals", OP_GOALS_ID, 1, INT_MAX, },

{ "key-pressed", OP_KEY_PRESSED, 1, 2, },
{ "key-reset", OP_KEY_RESET, 1, INT_MAX, },
{ "targeted", OP_TARGETED, 1, 3, },
{ "speed", OP_SPEED, 1, 1, },
{ "facing", OP_FACING, 2, 2, },
{ "facing-waypoint", OP_FACING2, 2, 2, },
{ "order", OP_ORDER, 2, 2, },
{ "waypoint-missed", OP_WAYPOINT_MISSED, 0, 0, },
{ "waypoint-twice", OP_WAYPOINT_TWICE, 0, 0, },
{ "path-flown", OP_PATH_FLOWN, 0, 0, },
{ "training-msg", OP_TRAINING_MSG, 1, 4, },
{ "flash-hud-gauge", OP_FLASH_HUD_GAUGE, 1, 1, },
{ "special-check", OP_SPECIAL_CHECK, 1, 1, },
{ "secondaries-depleted", OP_SECONDARIES_DEPLETED, 1, 1, },

{ "set-training-context-fly-path", OP_SET_TRAINING_CONTEXT_FLY_PATH, 2, 2, },
{ "set-training-context-speed", OP_SET_TRAINING_CONTEXT_SPEED, 2, 2, },
};



Howzat?

 

Offline Solatar

  • 211
Perfect, thanx aldo. Looks like Grant-medal and grant-promotion are the only two ones that don't appear in FRED2.

 

Offline Black Wolf

  • Twisted Infinities
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send-message-list, or have I been typing it in all this time for no reason?
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Offline Solatar

  • 211
You've been typing it in all this time for no reason:D
it also, is under Change»

 

Offline StratComm

  • The POFressor
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    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by Hades
EDIT: That's a little OT, but I might as well help. Do supercaps even have dockpoints?


Well, I don't know about the Colossus, but the Sathanas has them, as does my Archangel.  As far as I can figure, telling a supercap to dock (not something to dock with a supercap, that works) is prohibited in FRED.  It just isn't an option.  The same goes for "Capital" (Destroyer) ships as well.

EDIT: and I guess that is sensible, except that I want my Archangel to dock with it's drydock.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Quote
Originally posted by Hades
End-campaign isn't hidden. it is under Change-


What do you know :) I`ve never noticed it there. I guess it's so useless I never paid it any attention :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Solatar

  • 211
I was looking real hard for sexps, and found some many I hadn't noticed it wasn't funny.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Here are the ones I remember:
grant-medal
grant-promotion
allow-ship
allow-weapon
tech-add-ships
tech-add-weapons

As to your original objective, this can probably be accomplished with some clever work with the existing sexps. Make your weapon a tag-like thing with a very short tag time, use a chained has-been-tagged-delay that fires when the ship is tagged, and have that event add on score every time.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Quote
Originally posted by CP5670
Here are the ones I remember:
grant-medal
grant-promotion
allow-ship
allow-weapon
tech-add-ships
tech-add-weapons


Allow-ship and Allow-weapon aren`t hidden. They are on the change menu. It's one thing to miss them off cause you don`t notice them in FRED but it's a whole other thing to miss that Hades has already said that it isn`t hidden on this thread :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Solatar

  • 211
The weapon is already a TAG weapon, although it is primary. I could keep score, but how to make the player able to view it?

 

Offline vyper

  • 210
  • The Sexy Scotsman
Can't you input ur own integer variables in fred? Use a simple:
i=0
if tagged, i=i+1
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Offline CP5670

  • Dr. Evil
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Quote
Allow-ship and Allow-weapon aren`t hidden. They are on the change menu. It's one thing to miss them off cause you don`t notice them in FRED but it's a whole other thing to miss that Hades has already said that it isn`t hidden on this thread


lol :p I should really the thread before posting...

Quote
The weapon is already a TAG weapon, although it is primary. I could keep score, but how to make the player able to view it?


I think the singleplayer stats screen does not show the mission score for some reason, but you might be able to do it in the mission itself by playing around with the training commands. Maybe you can display a message with the score every time the score reaches a certain value...

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Did the SCP ever implement the end-mission SEXP?  I'm too lazy to check... :nervous: