Author Topic: one problem solved leads to another  (Read 2095 times)

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Offline delta_7890

  • Your Node Is Mine
  • 28
one problem solved leads to another
after looking at a few posts here on the boards I found out I should save data in Lithunwrap in .3ds form.  however, it asks you to triangulate before saving, and when I click yes, the poly count is doubled!  are there any other forms I can save under without having it triangulated?
~Delta

 

Offline aldo_14

  • Gunnery Control
  • 213
one problem solved leads to another
 
Quote
Originally posted by delta_7890:
after looking at a few posts here on the boards I found out I should save data in Lithunwrap in .3ds form.  however, it asks you to triangulate before saving, and when I click yes, the poly count is doubled!  are there any other forms I can save under without having it triangulated?

No.... although you can use UVMapper, which doesn't require triangulation and is a wee bit more powerful than Lith (I use this, infact).

If you have a later version of TS, you can create a big cube around the model, and use object intersection - this removes the trinagualtion.  Of course, there's an inherent danger with all TS booleans of screwing up your models.


 

Offline delta_7890

  • Your Node Is Mine
  • 28
one problem solved leads to another
sadly, the only version I have is TS1.  and unless someone were to generously give me a downloadable full version of a later version, TS1 is all I'll ever have.
~Delta

 

Offline Anaz

  • 210
one problem solved leads to another
Talk to Kazan on icq about a higher version.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
one problem solved leads to another
Export from Lith as .3ds. Convert to .cob using 3D Exploration. Remove the triangulation in Truespace. Create a massive box which fully encompasses your triangulated model. Intersect the box with the model inside it (ensuring you have "Delete edges" ticked) and the triangulation is removed. You may then need to add some edges to stabilise the model in FS2.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
one problem solved leads to another
  Yargh whatever happend to no talking about warez here  

 

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    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

         
Quote
The fear always controls our attitude, let us fear no more!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
one problem solved leads to another
 
Quote
Originally posted by delta_7890:
sadly, the only version I have is TS1.  and unless someone were to generously give me a downloadable full version of a later version, TS1 is all I'll ever have.

Well, Griff and I both have versions 2 and 3 of TS (respectively) that we got from cover CDs that are several months old. But I really don't know if that's legal or not.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline delta_7890

  • Your Node Is Mine
  • 28
one problem solved leads to another
actually, I was able to get a full version of TS5 last night.  although I don't think my source would like to be unveiled, so I'm keeping that bit of info to myself.
~Delta