He...he, hello? Is anyone in here! Heeeellloooo!!!
Taps hand to side of head.Me: Alpha squad, secure the perimeter. Go.
A Squad Leader: (Crackling) Roger.
Now, anyways, since this is "Freespace Forever" and Kazan's gone, plus the fact that everything this project was made for is now being done in the source code forum, how about we USE this empty space?
Now, most of you probably know about my, erm, smoothing...
experiments, but how about if we use this forum to update everything, while not making it look like crap (like my Herc Mk I.

). For instance, we could round the gun pods, add more detail, bump map the textures, and even...looks around...
smooth parts of the ships.
Another agenda would be to upgrade all of the backgrounds so they look a little more 3D and natural.
Really, if we add a bit more polygons to each fighter, we could get something that actually looks up-to-date. Currently, the fighters are around 500 polygons to 600 polys. That's abysmally low by today's standards, and I REALLY don't want to play a three-year-old game with some 5-year-old ships without at least SOME updates. The DX8 upgrade will give us some extra power, so let's use it. The T&L: it's not like FS2 strains any systems bought within the past 2-3 years, so that extra performance boost is waisted.