Author Topic: *Clears the cobwebs*  (Read 3381 times)

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Offline Unknown Target

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He...he, hello? Is anyone in here! Heeeellloooo!!!

Taps hand to side of head.

Me: Alpha squad, secure the perimeter. Go.

A Squad Leader: (Crackling) Roger.


Now, anyways, since this is "Freespace Forever" and Kazan's gone, plus the fact that everything this project was made for is now being done in the source code forum, how about we USE this empty space?
Now, most of you probably know about my, erm, smoothing...experiments, but how about if we use this forum to update everything, while not making it look like crap (like my Herc Mk I.:eek: ). For instance, we could round the gun pods, add more detail, bump map the textures, and even...looks around...smooth parts of the ships.

Another agenda would be to upgrade all of the backgrounds so they look a little more 3D and natural.


Really, if we add a bit more polygons to each fighter, we could get something that actually looks up-to-date. Currently, the fighters are around 500 polygons to 600 polys. That's abysmally low by today's standards, and I REALLY don't want to play a three-year-old game with some 5-year-old ships without at least SOME updates. The DX8 upgrade will give us some extra power, so let's use it. The T&L: it's not like FS2 strains any systems bought within the past 2-3 years, so that extra performance boost is waisted.

 

Offline Bri_Dog

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Could you post links to your screens that work? I'd like to get a look at what you've done.....
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Offline Unknown Target

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Check the "Engine Editing" thread in the SCP forum. BTW, ignore the Herc :D

 

Offline Bri_Dog

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Quote
Originally posted by Unknown Target
Check the "Engine Editing" thread in the SCP forum. BTW, ignore the Herc :D



See, I did. None of the links or images you put up work for me.
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Offline Unknown Target

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Oh, hold on... (edit will follow)

Here, this is the entire album, go to the 3rd and 4th pages, and look for the Herc, Myrm, and Aqua.
http://www.villagephotos.com/pubgallery.asp?id_=11121
« Last Edit: November 19, 2002, 04:45:01 pm by 368 »

 

Offline Bri_Dog

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Quote
Originally posted by Unknown Target
Oh, hold on... (edit will follow)

Here, this is the entire album, go to the 3rd and 4th pages, and look for the Herc, Myrm, and Aqua.
http://www.villagephotos.com/pubgallery.asp?id_=11121



hey that's pretty nice. The original ships did  look a little blocky and sharp. How I know you mentioned something about increasing the poly count; what's the count for the updates to the ships you've done?
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Offline Galemp

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*ignores the Herc*

Well... I think smoothing will have to be done in a better way then just turning on Auto-smooth or something. We don't want ALL the angles rounded, after all, some ships are supposed to be blocky. Rounding some edges are definitely good, particularly on Vasudan ships (look at the front of the Hat.) But let's not overdo it. The wings of the Myrmidon should meet the sides at a 90 degree angle, IMO.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline vadar_1

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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
I dont know about you guys, but ive been working my ass off for this project

observe these exclusive screenshots:

Main Gameplay Interface:


New Map Interface (commander battle interface)


Exclusive! New hyperspace effects


PSP5 at its best! :D
« Last Edit: November 19, 2002, 11:18:51 pm by 455 »
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Knight Templar

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*Claps*

Side campaign to be released with FC ?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Unknown Target

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Riiight...

Was that really necessary?

 

Offline Inquisitor

You make some high poly ships, I'll give you a max/milkshape or lightwave exporter and you can see how they look in a more modern game engine (I have a build of TGE with some FS ships in it now ;)).
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Offline Unknown Target

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Ok, so what you want me to do is make the FS2 ships high-poly, and you'll give me a Milkshape exporter to put them into TGE?
What's TGE, BTW? :D