Author Topic: FarFetched Idea?  (Read 6228 times)

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Offline DragonClaw

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Although I've pestered KillMeNow about this many many times ( :lol: ) I got this new inspiration by seeing mikhael's new mjolnir

   Now, it seems there are a lot of people who are using Lightwave at HLP now, and are actually particularly good at using it in specific areas.

   Now, for my idea: I'd like to suggest that the lightwave users of this community join together in a project to develop high-poly versions of FS2 ships(not every one, as some are almost never used). I think this would be very benefitial to the community here, as most of the people who are producing graphics here use Lightwave.

    Also, Lightwave models are easily converted into 3ds or max files, so it would be pretty easy for Max users to import the models as well; though the reverse(Max-->LWO) is usually very difficult(ever try converting an extremely-high poly Trek ship from Max to Lightwave? Loses half the information!)

    If other people would decide to join the project, I'm sure I could persuade KillMeNow to help out every once in awhile, he's pretty good at modelling and procedural texturing(he can make textures too, but I'm not sure how well though)

 

Offline Knight Templar

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thinking of this?


sounds like a good idear to me, although I can't model or anything..
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Offline DragonClaw

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No I mean this solely for the purpose for renderings, not to put this into the game, so poly counts could go REALLY high...

 

Offline mikhael

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Lemme tell you: doing a High Poly Herc Mk1 is kicking my ass. :lol:

I'd love to see more LW format high poly Freespace models.
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Offline Knight Templar

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Quote
No I mean this solely for the purpose for renderings, not to put this into the game, so poly counts could go REALLY high...



my bad.. in this case,  go wild. ;7
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Offline Stunaep

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better yet, make them reasonable enough to be added in-game as a uber-detailed LOD for those with the horsepower to back them up (whit a little help from the SCP people)

Imagine, bump-mapped Orion, with specular highlighting, bump mapping, and stuff. mmm.... yummy!
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Offline Ashrak

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stu down boy down :D


and yes make the models ill just rendere with them


:p

no really if you go ahead with this /me is ever gratefull

no more messing arround with trying to make flat orion look bumpy just use the uber high poly model :)
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Offline Unknown Target

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hey mikhael, can I see that Herc? I need some ideas for doing it, and I can't think of any.
Could you at least tell me what your doing to it? [puppy dog eyes] PLEEEEEAAASE?:D [/puppy dog eyes]

 

Offline mikhael

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Quote
Originally posted by Stunaep
Imagine, bump-mapped Orion, with specular highlighting, bump mapping, and stuff. mmm.... yummy!


If you're doing all that, extra geometry would be just that: extra. The whole point of bump mapping, for example, is to cover up the fact that you're using flat polys to represent "bumpy" surfaces. ;)
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Offline Styxx

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I'd love to help, but I use MAX, so... :p
Probably away. Contact through email.

 

Offline mikhael

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Quote
Originally posted by Styxx
I'd love to help, but I use MAX, so... :p


Don't worry. Doctors are working 'round the clock, seeking a cure for this terrible affliction. ;)
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Offline Styxx

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Quote
Originally posted by mikhael
Don't worry. Doctors are working 'round the clock, seeking a cure for this terrible affliction. ;)


* grumbles something undecipherable, and hugs his copy of MAX fiercely *

:nervous:
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Offline vyper

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Quite. If this goes ahead pleaaase put them in cob format too, for us cheapo-ts5 users ;)
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Offline Shrike

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Originally posted by mikhael
Don't worry. Doctors are working 'round the clock, seeking a cure for this terrible affliction. ;)
Make sure they find a cure for banning while they're at it...... lightwaver.  :devil:
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Styxx

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Quote
Originally posted by Shrike
Make sure they find a cure for banning while they're at it...... lightwaver.  :devil:


0wnage. :cool: :drevil:
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Offline mikhael

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Quote
Originally posted by Shrike
Make sure they find a cure for banning while they're at it...... lightwaver.  :devil:


I'll add that to the agenda after "rank pulling", dictator. ;)
« Last Edit: November 21, 2002, 02:58:57 pm by 440 »
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Offline Stryke 9

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Ooh, aren't we special, with our fancy-pants programs that cost a bajillion dollars and don't require any work to model in. I suppse you're better than us people who actually have skill because you're so rich and never have to work for a render and have all the effects, huh? Well, let me tell you something. Ray Dream beats MAX hands-down, and Carrara can do some things Lightwave never could. All it takes is a few extra hours of rendering. So. There.:p

 

Offline mikhael

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Quote
Originally posted by Stryke 9
Ooh, aren't we special, with our fancy-pants programs that cost a bajillion dollars and don't require any work to model in. I suppse you're better than us people who actually have skill because you're so rich and never have to work for a render and have all the effects, huh? Well, let me tell you something. Ray Dream beats MAX hands-down, and Carrara can do some things Lightwave never could. All it takes is a few extra hours of rendering. So. There.:p

Down Stryke! Down! Bad troll, bad!

That Mjolnir model was done entirely using standard tools available in every serious 3d package out there. It started with primitives, uses some extrudes and booleans, point welds, and object duplication. No special tools were used. I'm too lazy to learn them. It could have been done in Truespace1, Ray Dream, Animation Master and probably even Wings3d. There's about 16hrs of hard work dedicated to modelling that thing, and another 10min or so for setting up the render.
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Offline Nico

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Quote
Originally posted by Stryke 9
Ooh, aren't we special, with our fancy-pants programs that cost a bajillion dollars and don't require any work to model in. I suppse you're better than us people who actually have skill because you're so rich and never have to work for a render and have all the effects, huh? Well, let me tell you something. Ray Dream beats MAX hands-down, and Carrara can do some things Lightwave never could. All it takes is a few extra hours of rendering. So. There.:p


you know you're saying complete bull****?
yup, that's all, don't wanna argument about that :P
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Offline DragonClaw

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Quote
Originally posted by venom2506


you know you're saying complete bull****?
yup, that's all, don't wanna argument about that :P


I know, he makes no sense...

First he goes off saying that Lightwave is all-expensive and pro etc and that it takes no work to model in it. And then he says he has other things that are better... :wtf:

Sometimes I want to smack people upside the head... :ha: