well.... I've decided to get my arse in gear and get back to coding stuff, and also to try out working in C++... so is there anyone who can give me an idiots guide to getting a compiler installed and running?
(I've not installed any proper development software since the JDK 2 years ago, so I'm rusty to say the least...)Secondly, can someone confirm if the HUD images, etc, are definately pre-lit, flat face polys?
I really want to try and work out some form of (pof based?) virtual cockpit for this, and if the HUD managin code already uses 3d it may help me out.... I know absolutely_nothing about 3d or even 2d graphics, but I've already decided this is going to be my year for learning it...so i guess any reference material anyone can offer would be very useful. I'm hoping to start from a basic (hardcoded) cockpit file - hopefully 3d based - and then move on from there (i.e. tbl specified cockpits, lighting effects either from guns or changing the cockpit to a red hue when the ships damaged, etc... blue sky stuff for now).
AFAIK no-ones tried this yet, so I'm hoping I can give it a proper shot.
Cheers