Author Topic: slightly improved textures  (Read 1579 times)

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Offline delta_7890

  • Your Node Is Mine
  • 28
slightly improved textures
I'm still not too satisfied with the results, but it's a minor improvment.  I simply cannot figure out Lithunwrap or UV Mapper.  so I've used Truespace5, ( yes version 5!  not a demo, but the full version!  I know some say it's prone to crashing, but I haven't had any problems...yet) for the texture job.  if anyone's willing to help out on the texures, I'll send over the model and the textures, either in FS2 form or TS-readable form, whichever you choose.  I'm not obligating anyone to it, I'm just making a meer suggestion    anyways, here's the link for the new pic:

 www.geocities.com/delta_7890/textured2.htm

and yes, I realize the poly count is high, I apologize.  I'll trim it down only if it doesn't affect the texture job.

[This message has been edited by delta_7890 (edited 09-04-2001).]
~Delta

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Dude that looks like an A-,B-,X-wing mix. I love it!
Stop... Hammertime :hammer:

 

Offline delta_7890

  • Your Node Is Mine
  • 28
yay!  somone loves my first real model!   I guess it does have a bland SW look to it.  if I could figure out how to use Lithunwrap or UV Mapper, I'd be able to make textures of a higher quality.  oh well, keep those comments coming  
~Delta

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
ARRRR its the 6 blade proned fighter from bule white and red place !!! arrrrrr! (if it rams you, your dead arrr!!
*runs around in circles*

nice! (THAT COCKPIT IS TOO small or your fighter is HUGE!!!)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline delta_7890

  • Your Node Is Mine
  • 28
yeah, the cockpit is a bit to small.  maybe I'll just stick to cap-ship design.  fighters are just too hard to make textures for.  they require too much detail to give a decent look.  another downer about making fighters is that, in order to make a really texture, it's usually comprised of a single texture.  though I have the tools necessary, it's just too time-consuming.  I guess I'll begin work on a new model.  if anyone wants the model shown here, let me know.  otherwise, I'm scrapping it.
~Delta