Author Topic: texturing again  (Read 1614 times)

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please please please tell me how to texture i have been to evry place suggested and none of them have been able to hep me out

there is no tutorial at the b5 website i have tryed that and i have tryed looking for every other tutorial but to no avail

i have ships getting down on there turrets and begging to be textured :-)

please could someone explain to me how to texture a model.

(maz_payne gets down on his knees begs, pulls out a revolver and puts it to his head)

please

 
What tools do you have available?

That determines the approach used.
read some of the other threads discussing this same topic right now.

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Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Me too, I would like to know how to do...
I've got 3ds max 3.1 and 4.0

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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project
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MACHINA TERRA | FS/FS2 Campaigns list
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Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 
With 3ds Max you make the model, then use the uvw unwrap tool to texture it. see the online tutorial in 3dsMAX for how this works.
Then export each section of your model as a seperate .3ds file.
import these files into Truespace (sorry there is no getting away from it until someone writes a new convesion util)
and apply the texture using the paint whole object tool. DO NOT apply any uv mapping in truespace as this will destroy the .3ds uvw mapping.
Glue these things together as usual and save as a .cob object or a .scn scene.
use Kazan's PCS tool to convert this to a .pof file.
Remember 1m in TS = 20m in FS2.

------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well