Originally posted by Stryke 9
Assuming Mik works in Lightwave pretty much the same way I work on my rig, that's mostly primitives, extrusions, and booleans. Maybe a vert edit and extrusion for the hatch, and probably a simple lathed one for the phallic-looking guns. NOBODY does direct vert editing for any but the most basic work, unless they're a masochist with days of time to spare. The trick to modelling, near as I can tell, is being able to get the basic shape out and then do greebles quickly and efficiently, like Mik does, where a little goes a long way.
Um... I point edit like mad.
The Herc is constructed almost entirely point by point until I hit the 2000 vertex mark, and then from there I start using extrusions/bevels, with more point editting for tuning.
Now, the turret model, on the other hand, is almost all booleaned primitives, except for the hoses, which are a open curves with a rail-extruded 2d circle. Eventually, though, a boolean screws up, and you're constructing polys by hand again.

Oh, and on the greebles, I cheat like MAD. The hatch doors, for example, came directly off the Mjolnir. Clone and rail-clone get used a lot. Also, when Narol asked me to make high poly weapons for him (I'll work on the LUN next, promise

), I made up some generic shapes to sort of piece together the models. The bits became perfect bases for greebles and nurnies. Then I raided the LW content directory on my CD. There's electronics and computer chips and even a complete Hummer with machine guns and missile launchers. For real basic greebles, the stencil drill is probably the most useful thing though.
