Author Topic: Thanks Carl. :D (more herc1)  (Read 8789 times)

0 Members and 1 Guest are viewing this topic.

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Thanks Carl. :D (more herc1)
Good solid Terran stuff. None of that Vasudan cooperation for us! *high fives Mikhael*
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Thanks Carl. :D (more herc1)
Quote
Originally posted by mikhael
I got laid off because my salary constituted nearly 1/6th of my department's budget, whilst I only constituted 1/10th of the manpower. In this economy, that kind of math ends careers. :blah:


Man, that's rough. See CP, this is all your fault! ;) [jk]

On the Herc 1: Damn. :) One of my favourite ships of all time...say, do you think you could model the Prometheus S and stick it on some of the gunpoints? Model it off the tech anims from FS2... ;)

Absolutely top work man, can't wait for the Medusa. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

  

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Thanks Carl. :D (more herc1)
Quote
Originally posted by Setekh

On the Herc 1: Damn. :) One of my favourite ships of all time...say, do you think you could model the Prometheus S and stick it on some of the gunpoints? Model it off the tech anims from FS2... ;)
 


oh damn, I didn't show you the weapon models did I? :D I've got some high poly weapon models for tech room animations around here somewhere. I'll make sure you get to see them. ;)

The problem with putting Prom-S's on the gunpoints is that you'd never see them. I always got the feeling (based on the tech anims) that the weapons are very much internalised, with only the muzzles sticking out (when there's a muzzle to stick out)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Anaz

  • 210
Thanks Carl. :D (more herc1)
Quote
Originally posted by mikhael
Updated the mesh again. If you look, you can see that I've bulked up the front end of the pods a bit. I've used red for those bits, instead of the proper darker grey,  fore easier visibility whilst modelling.

Also updated the cel shaded wallpaper pic. The red and grey scheme works well with the cel shader on. :D


wow...herc looks cool...

Instead of making a fs2 movie, we should make an fs2 cartoon!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Thanks Carl. :D (more herc1)
Oh, ****, no.

Not unless dark_4ce is the director.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Thanks Carl. :D (more herc1)
Quote
Originally posted by StrykeIX
Oh, ****, no.

Not unless dark_4ce is the director.


If dark_4ce directs, he gets Cel Shaded Hercs! This I command! ;)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Anaz

  • 210
Thanks Carl. :D (more herc1)
lol...just re-read his freespace t00ns...

still very good...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Thanks Carl. :D (more herc1)
Quote
Originally posted by mikhael
I always got the feeling (based on the tech anims) that the weapons are very much internalised, with only the muzzles sticking out (when there's a muzzle to stick out)


That sounds more realistic, actually... I got caught up in the gunpoints because the Prom/S looks so darn cool. :nod:

Oh, btw, the cel-shading looks pretty cool... ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Thanks Carl. :D (more herc1)
I need to learn how the Unreal cel-shader works. KMN does some impressive work with it.

But damnit, Steak, you've got me wanting to mount the .50 cal gatlings or the Penetrator weapon models I did for the 158th on the Herc now... :D Maybe I'll take some time and stick some new weapons on the front... ;)
[I am not really here. This post is entirely a figment of your imagination.]