Author Topic: GTB Cherufe  (Read 2502 times)

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Offline aldo_14

  • Gunnery Control
  • 213
First LODed Episode 2 bomber for Reciprocity

   
   
   
   

Advanced fighter-bomber/strike bomber - close to Artemis, more guns, better handling & speed, less hitpoints and 1 less secondary banks.  I managed to shoot down a Herc 1 with a Cyclops flying this thing, although it still handles pretty much like a bomber.

About 350 polys... design is pretty much a composite of Erinyes, Artemis and Herc 2 - I started off by modelling an Erinyes style cockpit and worked from there.

Almost done.... need to add eyepoints, glows and docks, and do the interface art.  Depending on how long other models take, it may add another 1/2 fighters to the campaign ships list.... if so I'll release one or 2 of the finished fighters publicly (maybe a Claymore 1 & 2 double pack   )

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RECIPROCITY[/url]
(No-one lives forever)
           [email protected]          
ICQ: 119819902

[This message has been edited by aldo_14 (edited 09-09-2001).]

 

Offline Jabu

  • One of our many cases
  • 29
That is bloody awesome!

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
More like F*ckin brillient, how did you do the uv mapping.
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
excellent, as usual. I just think maybe it's time to try other cockpit designs?
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by venom2506:
excellent, as usual. I just think maybe it's time to try other cockpit designs?
In what way (design or mapping)?


 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by venom2506:
both?

Maybes... I don't think they're is anything too bad with the way I map them - it's hard to round off the cockpit using seperate planar maps, so i follow the edges - although i'm going to try and get a 'bubble' type cockpit on some newer models (like on the Herc).

That said, i have used this method for the last 2/3 ships, so it's probably time for a change.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
heh! I didn't say anything was wrong, I just said you could try another design, that's all.
SCREW CANON!