Author Topic: Kaspari battleshpere shot.  (Read 5520 times)

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Offline Darkage

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Kaspari battleshpere shot.
A animation i am rendering atm. But i thought i give you a nice big preview of it. The animation it self is very simple, i am already doing a small outline for it. The beam cone and the beam  it self is my work. The Kaspari battleshpere isn't. ( i can't model a cube:D )


anyway here it is.




Click for 1024*768 image.

I'll update my post when the animation is done.
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Offline Riven

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Kaspari battleshpere shot.
very purdy:nod:
cant wait for the animation

 

Offline mikhael

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Kaspari battleshpere shot.
Nothing like seeing the Old Ones drop some smackdown on a some poor schmucks. ;) Good job.

Is that the old battlesphere model (done using lathing) or the new one (done with Sub-d's)?
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Offline Nico

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Kaspari battleshpere shot.
Quote
Originally posted by mikhael
Nothing like seeing the Old Ones drop some smackdown on a some poor schmucks. ;) Good job.

Is that the old battlesphere model (done using lathing) or the new one (done with Sub-d's)?


why would you care? it'sjust a sphere with a hole :blah:
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Offline Thorn

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Kaspari battleshpere shot.
like I said before...
[size=8]UNF![/size]

 

Offline mikhael

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Kaspari battleshpere shot.
Quote
Originally posted by venom2506


why would you care? it'sjust a sphere with a hole :blah:


Actually, its not a sphere, in either incarnation. Its a set of subpatches, or a lathed spline. In this case though, the win isn't on the modelling, its on the texturing. If I remember correctly, the entire surface job on the spline version is completely procedural surface effects, without a map anywhere.
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Offline Darkage

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Kaspari battleshpere shot.
100 frames to go before tit's done;)
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Offline Joey_21

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Kaspari battleshpere shot.
:eek2: :eek2: :eek2: :eek2:

I like it! :yes: :yes:

 

Offline karajorma

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Kaspari battleshpere shot.
Quote
Originally posted by Darkage
100 frames to go before tit's done;)


Sounds like my kind of animation :D
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Offline Darkage

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Offline mikhael

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Lets see.. looks good but here's the nitpicks:

1) the beam is too abrupt. Its not there, and then it suddenly IS. It looks too choppy that way.

2) The edges of the beam cylinder are clearly visible. You might want to use a incidence angle gradient on the transparency channel to make that fade to perfect invisibility at the edges.

3) on the left side Battlesphere, the beam procedural seems to be drifting down the length of the beam. Check your settings.
« Last Edit: December 03, 2002, 06:55:34 pm by 440 »
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Offline Nico

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Quote
Originally posted by mikhael


Actually, its not a sphere, in either incarnation. Its a set of subpatches, or a lathed spline. In this case though, the win isn't on the modelling, its on the texturing. If I remember correctly, the entire surface job on the spline version is completely procedural surface effects, without a map anywhere.


it's a sphere,Idon't care about the technic used, it obviously has a sphere shape no?
oh, and procedurals are what I use when I'm lazy, the "win" would be to use textures, since you would convert that spline mesh ( if it's not splines convert to splines first of course ) to nurbs and use a pretty displace map on it (nurbs are perfect for that )
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Offline mikhael

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Venom, if we ever actually agree on something, I think the planet will tilt off its axis or something. ;)
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Offline Shrike

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Re: Kaspari battleshpere shot.
Quote
Originally posted by Darkage
The Kaspari battleshpere isn't
Technically, it's a Kirishiac Lordship, but anyhow......
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Darkage

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Re: Re: Kaspari battleshpere shot.
Quote
Originally posted by Shrike
Technically, it's a Kirishiac Lordship, but anyhow......


I never heard of it of that name. You are talking about B5 right?:)
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Offline Ashrak

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so darkage mooved on to animations only :( :p
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Offline an0n

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Wasn't the Lordship the volcano one?
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Offline Nico

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Quote
Originally posted by mikhael
Venom, if we ever actually agree on something, I think the planet will tilt off its axis or something. ;)


we already agreed on stuffs. yeah, I'm sure, do some search...mmh, ok, actually, I wonder :p
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Offline Shrike

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Re: Re: Re: Kaspari battleshpere shot.
Quote
Originally posted by Darkage
I never heard of it of that name. You are talking about B5 right?:)
Yes.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline IceFire

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Where did this name originate?  I'm supposed to know this stuff...but this is one I don't.

Did it come from the AoG people or production notes?
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